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path: root/go/game/areaEffect_test.go
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* remove global test state and boiler plateFlorian Fischer2025-08-221-4/+2
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* minor code improvements reported by golangci-lintFlorian Fischer2025-08-201-1/+1
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* add more deck and farm area effect testsFlorian Fischer2025-08-201-2/+29
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* fix broken permanent initializationsFlorian Fischer2025-08-201-1/+1
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* remove player color from game codeFlorian Fischer2025-08-201-1/+1
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* introduce game.State interface abstractionFlorian Fischer2025-08-201-6/+7
| | | | | This allows to not use the internal game state directly from client code.
* implement equipment with next unit play optionFlorian Fischer2025-08-201-3/+3
| | | | Also make more state methods private.
* intermediate commitFlorian Fischer2025-08-201-1/+1
| | | | | | | | | | | * Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code
* the tile of destroyed permanents are no longer resetFlorian Fischer2025-08-201-2/+2
| | | | Fixes: 8acaebb8
* export less methodsFlorian Fischer2025-08-201-2/+2
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* intermediate commitFlorian Fischer2025-08-201-0/+69
adding area effects and hooks for permanents entering and leaving tiles