| Commit message (Collapse) | Author | Age | Files | Lines |
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TODO: * select the variadic components
* test the costs type
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Also make more state methods private.
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* use names for pile perm choice
* fix PocList hover segfault
* prevent mysterius autogenerated playTargets segfault
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* Implement move artifact action
* Fix widget update memory leak
* update the highlights not during on each frame
* do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
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* implement dopping piles
* implement simple spell targeting
* add some simple spells
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The NPE is caused by any piled permanent with which TilesInRange is
called.
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* Add more TODOs
* Implement permanents granting more spawn tiles
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* fix a lot of target and action bugs
* check target selection before adding it to the prompt
* use the store view for stores on the map
* fix card highlighting in CardGrid
* Only prompt for Upkeep-/DiscardActions if appropriate
* Add helper for areaEffects granting new FullActions
* Add Target() helper selecting the first target to the Action interface
* Fix BuyAction and DiscardAction targets
* Remember the stores a player has seen
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* detect tokens and do not add them to pile of cards
* only add spells not already in exile to their owners discard pile
* add the played card to onPlay callback
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* implement most of the kraken cards
* unify permanent marks
* add state based actions hook for card implementations
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* Fix alot of bugs caused by permanents without tiles
* Implement a permanent choice to select the permanents in a pile
* Fix how pile hooks are called
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