| Commit message (Collapse) | Author | Age | Files | Lines |
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Limit the range of the missionary's full action but increase its effectivnes.
The missionary could only really be used unthreatened over multiple turns.
Since any unit can be disbanded during upkeep before it is evangelized, the missionary is only a slow destroy effect.
Now it is way more potent controlling cheaper units with the first action but it has to be close to the enemy unit making it more vulnerable.
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This allows to not use the internal game state directly from client
code.
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* Implement move artifact action
* Fix widget update memory leak
* update the highlights not during on each frame
* do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
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* implement dopping piles
* implement simple spell targeting
* add some simple spells
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Simplify the Choice Widget and make it a TextBox variant.
Drive-by fixes:
* ui.Collection: prioritize newer widgets during active widget selection
* game.FullAction: fix incorrect cost function.
Full actions cost all available actions. Also
fix the cost check
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Panicf includes a stacktrace and causes a debugger to halt.
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The NPE is caused by any piled permanent with which TilesInRange is
called.
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* fix a lot of target and action bugs
* check target selection before adding it to the prompt
* use the store view for stores on the map
* fix card highlighting in CardGrid
* Only prompt for Upkeep-/DiscardActions if appropriate
* Add helper for areaEffects granting new FullActions
* Add Target() helper selecting the first target to the Action interface
* Fix BuyAction and DiscardAction targets
* Remember the stores a player has seen
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* implement most of the kraken cards
* unify permanent marks
* add state based actions hook for card implementations
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adding area effects and hooks for permanents entering and leaving tiles
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* Fix alot of bugs caused by permanents without tiles
* Implement a permanent choice to select the permanents in a pile
* Fix how pile hooks are called
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* Introduce new callback for leaving a pile without beeing dropped
* Fix equipment contrsuctor
* Implement attack inheritance
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* Add static analysis and improve Makefile
* Implement hints from static code analysis
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Implement actions and multiple ui widgets
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