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Allow to propagate errors in order to handle them acordingly.
Use playerNotifications by value to reduce the amount of allocations.
Add session managment playerNotifications.
Support marshalling notifications to plain text.
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All TriggeredAction are passed in the wrapper action
DeclareTriggeredActionsAction to the controller of the triggers.
It is expected to receive an ordered list back from the user
again wrapped in a DeclareTriggeredActionsAction.
The triggered actions will be declared in from first to last.
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* fix a lot of target and action bugs
* check target selection before adding it to the prompt
* use the store view for stores on the map
* fix card highlighting in CardGrid
* Only prompt for Upkeep-/DiscardActions if appropriate
* Add helper for areaEffects granting new FullActions
* Add Target() helper selecting the first target to the Action interface
* Fix BuyAction and DiscardAction targets
* Remember the stores a player has seen
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