| Commit message (Collapse) | Author | Age | Files | Lines |
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This allows to not use the internal game state directly from client
code.
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Panicf includes a stacktrace and causes a debugger to halt.
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* fix a lot of target and action bugs
* check target selection before adding it to the prompt
* use the store view for stores on the map
* fix card highlighting in CardGrid
* Only prompt for Upkeep-/DiscardActions if appropriate
* Add helper for areaEffects granting new FullActions
* Add Target() helper selecting the first target to the Action interface
* Fix BuyAction and DiscardAction targets
* Remember the stores a player has seen
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State-based action are executed anytime a action resolved to
handle events caused by the game state.
Currently state-based actions only destroy unit with more damage
than health.
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Implement actions and multiple ui widgets
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