| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | fix reported stores by the game state | Florian Fischer | 2025-09-03 | 1 | -4/+13 |
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| * | fix and test the banner implementation | Florian Fischer | 2025-08-22 | 1 | -2/+2 |
| | | | | | Fixes: 0667db9e5a765cbd1eec90b63fb8cd0a6e0a2dc7 | ||||
| * | support concessions | Florian Fischer | 2025-08-21 | 1 | -3/+24 |
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| * | remove logged newline and button list debug message | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
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| * | add description to wincondition to show the user | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
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| * | do not check the target constraints twice | Florian Fischer | 2025-08-20 | 1 | -38/+0 |
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| * | remove timing checks from action validation | Florian Fischer | 2025-08-20 | 1 | -43/+2 |
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| * | add more events | Florian Fischer | 2025-08-20 | 1 | -1/+4 |
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| * | use slog and add game log handler callback | Florian Fischer | 2025-08-20 | 1 | -2/+3 |
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| * | reset the tile of a destroyed permanent to allow the processing of the pile drop | Florian Fischer | 2025-08-20 | 1 | -1/+3 |
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| * | implement mace and add damage dealt events/triggers | Florian Fischer | 2025-08-20 | 1 | -46/+6 |
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| * | improve timing of declared actions | Florian Fischer | 2025-08-20 | 1 | -18/+30 |
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| * | git enforce slow action timing restrictions | Florian Fischer | 2025-08-20 | 1 | -2/+14 |
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| * | add support for flexible attacks | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
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| * | minor code improvements reported by golangci-lint | Florian Fischer | 2025-08-20 | 1 | -18/+19 |
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| * | only clear the selections if the target is not nil | Florian Fischer | 2025-08-20 | 1 | -3/+6 |
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| * | reset an action's targets after resolving it | Florian Fischer | 2025-08-20 | 1 | -0/+2 |
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| * | set activePlayerId when adding the first new player | Florian Fischer | 2025-08-20 | 1 | -4/+11 |
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| * | check the wincondition after the state based actions | Florian Fischer | 2025-08-20 | 1 | -24/+59 |
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| * | implement house tile effect | Florian Fischer | 2025-08-20 | 1 | -0/+14 |
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| * | add comments and action assertion | Florian Fischer | 2025-08-20 | 1 | -0/+4 |
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| * | panic if we try to resolve an unknown card type | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
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| * | fix king map preparation | Florian Fischer | 2025-08-20 | 1 | -1/+3 |
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| * | remove player color from game code | Florian Fischer | 2025-08-20 | 1 | -7/+12 |
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| * | add methods to control a LocalState without enforcing game rules | Florian Fischer | 2025-08-20 | 1 | -7/+40 |
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| * | refactor playerControl | Florian Fischer | 2025-08-20 | 1 | -4/+13 |
| | | | | | | | | Allow to propagate errors in order to handle them acordingly. Use playerNotifications by value to reduce the amount of allocations. Add session managment playerNotifications. Support marshalling notifications to plain text. | ||||
| * | support king games | Florian Fischer | 2025-08-20 | 1 | -1/+3 |
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| * | move hand card removal to the play action's costs | Florian Fischer | 2025-08-20 | 1 | -3/+0 |
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| * | change phase names to match the rules | Florian Fischer | 2025-08-20 | 1 | -3/+3 |
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| * | return the player after adding it | Florian Fischer | 2025-08-20 | 1 | -3/+4 |
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| * | small code modernization and refactoring | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
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| * | fix retrieving of the active player | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
| | | | | | Fixes: 4e2ab55d | ||||
| * | finish the target-oriented ai | Florian Fischer | 2025-08-20 | 1 | -2/+3 |
| | | | | | | | | | | Fix path selection choosing a to big step, since the next step was determined by the moving range and not the actually available movement tiles. Fix generating a target for the AI by introducing a dummy action to support "enemy" target constraints. | ||||
| * | improve and fix slow action timing check | Florian Fischer | 2025-08-20 | 1 | -4/+6 |
| | | | | | | Do not allow to declare slow play actions in the client. Fix the slow action check in the game state. | ||||
| * | introduce game.State interface abstraction | Florian Fischer | 2025-08-20 | 1 | -107/+189 |
| | | | | | | This allows to not use the internal game state directly from client code. | ||||
| * | pass the PlayAction to the cards onPlay implementations | Florian Fischer | 2025-08-20 | 1 | -2/+5 |
| | | | | | | This is done to propagate the chosen variadic play cost to the card implementation. | ||||
| * | fix trigger ordering for kraken AI always sending PassPriority | Florian Fischer | 2025-08-20 | 1 | -2/+7 |
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| * | emit target and death events | Florian Fischer | 2025-08-20 | 1 | -0/+12 |
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| * | run state based actions before players receive priority | Florian Fischer | 2025-08-20 | 1 | -0/+1 |
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| * | prompt the user to order its triggers | Florian Fischer | 2025-08-20 | 1 | -7/+38 |
| | | | | | | | | | All TriggeredAction are passed in the wrapper action DeclareTriggeredActionsAction to the controller of the triggers. It is expected to receive an ordered list back from the user again wrapped in a DeclareTriggeredActionsAction. The triggered actions will be declared in from first to last. | ||||
| * | add skeleton for triggers and triggered actions | Florian Fischer | 2025-08-20 | 1 | -1/+46 |
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| * | remove unused members and make EotEffects private | Florian Fischer | 2025-08-20 | 1 | -7/+4 |
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| * | implement equipment with next unit play option | Florian Fischer | 2025-08-20 | 1 | -34/+50 |
| | | | | | Also make more state methods private. | ||||
| * | intermediate commit | Florian Fischer | 2025-08-20 | 1 | -4/+39 |
| | | | | | | | | | | | | * Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code | ||||
| * | intermeditae commit | Florian Fischer | 2025-08-20 | 1 | -3/+13 |
| | | | | | | | * implement dopping piles * implement simple spell targeting * add some simple spells | ||||
| * | validate equip and switch actions | Florian Fischer | 2025-08-20 | 1 | -1/+40 |
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| * | export less methods | Florian Fischer | 2025-08-20 | 1 | -16/+16 |
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| * | implement unit and artifact switch action | Florian Fischer | 2025-08-20 | 1 | -0/+11 |
| | | | | | | | | | | | Simplify the Choice Widget and make it a TextBox variant. Drive-by fixes: * ui.Collection: prioritize newer widgets during active widget selection * game.FullAction: fix incorrect cost function. Full actions cost all available actions. Also fix the cost check | ||||
| * | replace Fatalf with Panicf | Florian Fischer | 2025-08-20 | 1 | -3/+3 |
| | | | | | Panicf includes a stacktrace and causes a debugger to halt. | ||||
| * | implement the basics of the rest of the base cards | Florian Fischer | 2025-08-20 | 1 | -0/+12 |
| | | | | | | * Add more TODOs * Implement permanents granting more spawn tiles | ||||
