| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | reorganize upkeep and parse additional action effects | Florian Fischer | 2025-08-20 | 1 | -2/+4 |
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| * | implement mace and add damage dealt events/triggers | Florian Fischer | 2025-08-15 | 1 | -1/+1 |
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| * | add support for flexible attacks | Florian Fischer | 2025-08-05 | 1 | -6/+23 |
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| * | remove paralysis marks debug output | Florian Fischer | 2025-07-30 | 1 | -1/+0 |
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| * | initialize units with an available street action | Florian Fischer | 2025-07-30 | 1 | -0/+1 |
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| * | support unit state marks | Florian Fischer | 2025-07-28 | 1 | -3/+17 |
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| * | add boss type as unit specialization | Florian Fischer | 2025-07-24 | 1 | -1/+1 |
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| * | support street actions | Florian Fischer | 2025-07-24 | 1 | -5/+11 |
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| * | do not pass the map through the Attackable* function family | Florian Fischer | 2025-07-24 | 1 | -6/+7 |
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| * | do not consider houses as attackable tiles for ranged combat | Florian Fischer | 2025-07-24 | 1 | -1/+15 |
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| * | add unit assertion | Florian Fischer | 2025-07-22 | 1 | -0/+7 |
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| * | implement house tile effect | Florian Fischer | 2025-07-22 | 1 | -5/+0 |
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| * | detect end of unit AI actions and tap the unit | Florian Fischer | 2025-07-22 | 1 | -0/+5 |
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| * | introduce game.State interface abstraction | Florian Fischer | 2025-01-27 | 1 | -2/+2 |
| | | | | | | This allows to not use the internal game state directly from client code. | ||||
| * | fix available unit actions | Florian Fischer | 2025-01-27 | 1 | -15/+21 |
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| * | only generate ArtifactMoveActions if the switched positions are suitable | Florian Fischer | 2025-01-27 | 1 | -1/+4 |
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| * | implment upkeep costs using ResourceCosts | Florian Fischer | 2025-01-27 | 1 | -5/+5 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -28/+10 |
| | | | | | | | | | | | | * Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code | ||||
| * | implement equip action | Florian Fischer | 2025-01-27 | 1 | -0/+27 |
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| * | export less methods | Florian Fischer | 2025-01-27 | 1 | -11/+8 |
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| * | implement unit and artifact switch action | Florian Fischer | 2025-01-27 | 1 | -6/+7 |
| | | | | | | | | | | | Simplify the Choice Widget and make it a TextBox variant. Drive-by fixes: * ui.Collection: prioritize newer widgets during active widget selection * game.FullAction: fix incorrect cost function. Full actions cost all available actions. Also fix the cost check | ||||
| * | client: use only the currently available actions in the action choice | Florian Fischer | 2025-01-27 | 1 | -2/+20 |
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| * | replace Fatalf with Panicf | Florian Fischer | 2025-01-27 | 1 | -1/+1 |
| | | | | | Panicf includes a stacktrace and causes a debugger to halt. | ||||
| * | fix ai NPE when selecting a unit where to spawn frost pylon | Florian Fischer | 2025-01-27 | 1 | -12/+3 |
| | | | | | | The NPE is caused by any piled permanent with which TilesInRange is called. | ||||
| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -0/+20 |
| | | | | | | | | | | | | | * fix a lot of target and action bugs * check target selection before adding it to the prompt * use the store view for stores on the map * fix card highlighting in CardGrid * Only prompt for Upkeep-/DiscardActions if appropriate * Add helper for areaEffects granting new FullActions * Add Target() helper selecting the first target to the Action interface * Fix BuyAction and DiscardAction targets * Remember the stores a player has seen | ||||
| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -2/+15 |
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| * | fix unit onPile hook argument forwarding | Florian Fischer | 2025-01-27 | 1 | -1/+1 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -49/+1 |
| | | | | | | | * implement most of the kraken cards * unify permanent marks * add state based actions hook for card implementations | ||||
| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -8/+4 |
| | | | | | adding area effects and hooks for permanents entering and leaving tiles | ||||
| * | improve permanent pile support | Florian Fischer | 2025-01-27 | 1 | -2/+17 |
| | | | | | | | * Fix alot of bugs caused by permanents without tiles * Implement a permanent choice to select the permanents in a pile * Fix how pile hooks are called | ||||
| * | support crewing | Florian Fischer | 2025-01-27 | 1 | -9/+47 |
| | | | | | | | * Introduce new callback for leaving a pile without beeing dropped * Fix equipment contrsuctor * Implement attack inheritance | ||||
| * | move unit upkeep code to Unit onUpkeep hook | Florian Fischer | 2025-01-27 | 1 | -0/+4 |
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| * | change unit attack representation and implement sword | Florian Fischer | 2025-01-27 | 1 | -7/+5 |
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| * | add equipments and pile hooks | Florian Fischer | 2025-01-27 | 1 | -0/+12 |
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| * | add support for additional base actions | Florian Fischer | 2025-01-27 | 1 | -4/+18 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -23/+62 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -24/+20 |
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| * | intermeditae commit | Florian Fischer | 2025-01-27 | 1 | -13/+20 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -43/+41 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -9/+16 |
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| * | reformat using gofmtp | Florian Fischer | 2025-01-27 | 1 | -1/+2 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -13/+87 |
| | | | | | Implement actions and multiple ui widgets | ||||
| * | implement unit movement | Florian Fischer | 2025-01-27 | 1 | -0/+89 |
