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* set activePlayerId when adding the first new playerFlorian Fischer2025-07-241-4/+11
* add king tile assertionFlorian Fischer2025-07-241-0/+3
* improve x-effect parsingFlorian Fischer2025-07-246-27/+149
* improve UnitAI abort error messageFlorian Fischer2025-07-241-7/+15
* check the wincondition after the state based actionsFlorian Fischer2025-07-243-37/+88
* add boss type as unit specializationFlorian Fischer2025-07-242-3/+18
* panic if unit ai posts a nil actionFlorian Fischer2025-07-241-1/+3
* support street actionsFlorian Fischer2025-07-247-45/+253
* do not pass the map through the Attackable* function familyFlorian Fischer2025-07-243-10/+11
* minor cleanup removing debug printsFlorian Fischer2025-07-243-6/+4
* implement tower tile effectFlorian Fischer2025-07-244-1/+129
* reuse distance calculation implementationFlorian Fischer2025-07-242-27/+24
* do not consider houses as attackable tiles for ranged combatFlorian Fischer2025-07-241-1/+15
* implement reporters if there exist possible target optionsFlorian Fischer2025-07-241-4/+29
* use canonical file names to retrieve card symbolsFlorian Fischer2025-07-221-2/+8
* add unit assertionFlorian Fischer2025-07-222-2/+8
* use common target error prefixFlorian Fischer2025-07-221-2/+2
* add doc stringFlorian Fischer2025-07-221-0/+1
* implement house tile effectFlorian Fischer2025-07-227-14/+92
* fix incorrect range calculationFlorian Fischer2025-07-222-1/+44
* add comments and action assertionFlorian Fischer2025-07-223-1/+7
* add more deck and farm area effect testsFlorian Fischer2025-07-222-2/+65
* add more AI testsFlorian Fischer2025-07-221-0/+71
* do not return nil actionsFlorian Fischer2025-07-221-4/+1
* detect end of unit AI actions and tap the unitFlorian Fischer2025-07-222-3/+18
* use suggested AI if no explicit desc is availableFlorian Fischer2025-07-221-1/+4
* fix Target.AllowSelection for '*' avtionsFlorian Fischer2025-07-221-3/+5
* implement "you control" target constraintFlorian Fischer2025-07-223-5/+72
* fix broken permanent initializationsFlorian Fischer2025-07-225-11/+27
* panic if we try to resolve an unknown card typeFlorian Fischer2025-07-221-1/+1
* modernize and add new random deck functionFlorian Fischer2025-07-221-3/+15
* allow more flexible player creationFlorian Fischer2025-07-221-8/+19
* fix king map preparationFlorian Fischer2025-07-225-10/+29
* add simple ai implementationFlorian Fischer2025-07-224-2/+199
* change move action representationFlorian Fischer2025-07-191-2/+2
* remove player color from game codeFlorian Fischer2025-07-198-23/+24
* fix draft bugsFlorian Fischer2025-07-061-4/+6
* add attack unit tests and documentationFlorian Fischer2025-07-062-2/+60
* add more card unit testsFlorian Fischer2025-07-061-0/+31
* fail if loading an unknown card and add more poc test casesFlorian Fischer2025-07-063-2/+102
* make draft more flexibleFlorian Fischer2025-07-061-2/+30
* add methods to control a LocalState without enforcing game rulesFlorian Fischer2025-07-061-7/+40
* make draft more flexibleFlorian Fischer2025-07-061-24/+85
* add initial support for marshaling actions to plain textFlorian Fischer2025-07-062-0/+125
* refactor playerControlFlorian Fischer2025-07-066-37/+271
* error out if parsing the map failsFlorian Fischer2025-07-061-1/+4
* add new random draft pick actionFlorian Fischer2025-07-061-0/+5
* add RandomCard and String to PoC interfaceFlorian Fischer2025-07-061-2/+15
* support king gamesFlorian Fischer2025-07-065-26/+91
* prevent targeting the same object multiple timesFlorian Fischer2025-07-031-2/+15