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* support king gamesFlorian Fischer2025-07-065-26/+91
* prevent targeting the same object multiple timesFlorian Fischer2025-07-031-2/+15
* improve interface documentationFlorian Fischer2025-07-031-2/+5
* move hand card removal to the play action's costsFlorian Fischer2025-07-032-6/+4
* change phase names to match the rulesFlorian Fischer2025-07-033-18/+18
* support marshaling and unmarshaling of PoCsFlorian Fischer2025-07-032-0/+57
* make retrieveCardDefinition errors recoverableFlorian Fischer2025-07-031-9/+25
* export resource gainFlorian Fischer2025-07-031-3/+3
* minor whitespace fixesFlorian Fischer2025-07-031-1/+1
* export tile neutralizingFlorian Fischer2025-07-032-3/+3
* export more information during a draftFlorian Fischer2025-07-032-4/+11
* return the player after adding itFlorian Fischer2025-07-032-4/+6
* allow to add players to draftFlorian Fischer2025-07-031-0/+7
* make PlayerControl a CloserFlorian Fischer2025-07-033-1/+12
* make draft pool big enoughFlorian Fischer2025-07-031-11/+12
* small code modernization and refactoringFlorian Fischer2025-07-034-11/+7
* use constant exportet errorsFlorian Fischer2025-06-062-6/+8
* fix retrieving of the active playerFlorian Fischer2025-05-011-1/+1
* implement simple bot based draftFlorian Fischer2025-05-015-3/+175
* improve the sealed activityFlorian Fischer2025-05-011-0/+18
* document map dependencyFlorian Fischer2025-04-131-0/+3
* improve codeFlorian Fischer2025-01-274-8/+5
* finish the shy AIFlorian Fischer2025-01-273-13/+113
* add clownfish implementationFlorian Fischer2025-01-271-0/+16
* make walls not suitable for permanentsFlorian Fischer2025-01-271-0/+3
* finish the target-oriented aiFlorian Fischer2025-01-274-38/+167
* improve and fix slow action timing checkFlorian Fischer2025-01-271-4/+6
* introduce game.State interface abstractionFlorian Fischer2025-01-2721-342/+458
* support calculating Costs including chosen variadic costsFlorian Fischer2025-01-271-3/+14
* fix character range loop in cost parsingFlorian Fischer2025-01-271-1/+1
* pass the PlayAction to the cards onPlay implementationsFlorian Fischer2025-01-275-79/+106
* add helper to get the game state from an actionFlorian Fischer2025-01-271-3/+6
* implement appear!Florian Fischer2025-01-271-0/+18
* fix available unit actionsFlorian Fischer2025-01-272-16/+22
* check if Targets allow a selectionFlorian Fischer2025-01-271-0/+10
* only generate ArtifactMoveActions if the switched positions are suitableFlorian Fischer2025-01-272-9/+16
* get position from containing permanentFlorian Fischer2025-01-271-3/+3
* implment upkeep costs using ResourceCostsFlorian Fischer2025-01-274-13/+10
* fix some kraken card implementationsFlorian Fischer2025-01-271-2/+7
* add death trigger to flyingDutchmenImplFlorian Fischer2025-01-271-4/+12
* add illusionist implementationFlorian Fischer2025-01-271-0/+28
* add function to create a DeclareTriggeredActionsActionFlorian Fischer2025-01-271-3/+7
* fix trigger ordering for kraken AI always sending PassPriorityFlorian Fischer2025-01-271-2/+7
* emit target and death eventsFlorian Fischer2025-01-271-0/+12
* add new trigger and event implementationsFlorian Fischer2025-01-271-8/+78
* run state based actions before players receive priorityFlorian Fischer2025-01-271-0/+1
* make CardPaths a value receiverFlorian Fischer2025-01-271-1/+1
* support parsing variadic costsFlorian Fischer2025-01-276-36/+116
* add onETB card hookFlorian Fischer2025-01-272-0/+9
* improve tile connection detectionFlorian Fischer2025-01-271-26/+13