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* add unit assertionFlorian Fischer2025-07-222-2/+8
* use common target error prefixFlorian Fischer2025-07-221-2/+2
* add doc stringFlorian Fischer2025-07-221-0/+1
* implement house tile effectFlorian Fischer2025-07-227-14/+92
* fix incorrect range calculationFlorian Fischer2025-07-222-1/+44
* add comments and action assertionFlorian Fischer2025-07-223-1/+7
* add more deck and farm area effect testsFlorian Fischer2025-07-222-2/+65
* add more AI testsFlorian Fischer2025-07-221-0/+71
* do not return nil actionsFlorian Fischer2025-07-221-4/+1
* detect end of unit AI actions and tap the unitFlorian Fischer2025-07-222-3/+18
* use suggested AI if no explicit desc is availableFlorian Fischer2025-07-221-1/+4
* fix Target.AllowSelection for '*' avtionsFlorian Fischer2025-07-221-3/+5
* implement "you control" target constraintFlorian Fischer2025-07-223-5/+72
* fix broken permanent initializationsFlorian Fischer2025-07-225-11/+27
* panic if we try to resolve an unknown card typeFlorian Fischer2025-07-221-1/+1
* modernize and add new random deck functionFlorian Fischer2025-07-221-3/+15
* allow more flexible player creationFlorian Fischer2025-07-221-8/+19
* fix king map preparationFlorian Fischer2025-07-225-10/+29
* add simple ai implementationFlorian Fischer2025-07-224-2/+199
* change move action representationFlorian Fischer2025-07-191-2/+2
* remove player color from game codeFlorian Fischer2025-07-198-23/+24
* fix draft bugsFlorian Fischer2025-07-061-4/+6
* add attack unit tests and documentationFlorian Fischer2025-07-062-2/+60
* add more card unit testsFlorian Fischer2025-07-061-0/+31
* fail if loading an unknown card and add more poc test casesFlorian Fischer2025-07-063-2/+102
* make draft more flexibleFlorian Fischer2025-07-061-2/+30
* add methods to control a LocalState without enforcing game rulesFlorian Fischer2025-07-061-7/+40
* make draft more flexibleFlorian Fischer2025-07-061-24/+85
* add initial support for marshaling actions to plain textFlorian Fischer2025-07-062-0/+125
* refactor playerControlFlorian Fischer2025-07-066-37/+271
* error out if parsing the map failsFlorian Fischer2025-07-061-1/+4
* add new random draft pick actionFlorian Fischer2025-07-061-0/+5
* add RandomCard and String to PoC interfaceFlorian Fischer2025-07-061-2/+15
* support king gamesFlorian Fischer2025-07-065-26/+91
* prevent targeting the same object multiple timesFlorian Fischer2025-07-031-2/+15
* improve interface documentationFlorian Fischer2025-07-031-2/+5
* move hand card removal to the play action's costsFlorian Fischer2025-07-032-6/+4
* change phase names to match the rulesFlorian Fischer2025-07-033-18/+18
* support marshaling and unmarshaling of PoCsFlorian Fischer2025-07-032-0/+57
* make retrieveCardDefinition errors recoverableFlorian Fischer2025-07-031-9/+25
* export resource gainFlorian Fischer2025-07-031-3/+3
* minor whitespace fixesFlorian Fischer2025-07-031-1/+1
* export tile neutralizingFlorian Fischer2025-07-032-3/+3
* export more information during a draftFlorian Fischer2025-07-032-4/+11
* return the player after adding itFlorian Fischer2025-07-032-4/+6
* allow to add players to draftFlorian Fischer2025-07-031-0/+7
* make PlayerControl a CloserFlorian Fischer2025-07-033-1/+12
* make draft pool big enoughFlorian Fischer2025-07-031-11/+12
* small code modernization and refactoringFlorian Fischer2025-07-034-11/+7
* use constant exportet errorsFlorian Fischer2025-06-062-6/+8