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* add death trigger to flyingDutchmenImplFlorian Fischer2025-01-271-4/+12
* add illusionist implementationFlorian Fischer2025-01-271-0/+28
* add function to create a DeclareTriggeredActionsActionFlorian Fischer2025-01-271-3/+7
* fix trigger ordering for kraken AI always sending PassPriorityFlorian Fischer2025-01-271-2/+7
* emit target and death eventsFlorian Fischer2025-01-271-0/+12
* add new trigger and event implementationsFlorian Fischer2025-01-271-8/+78
* run state based actions before players receive priorityFlorian Fischer2025-01-271-0/+1
* make CardPaths a value receiverFlorian Fischer2025-01-271-1/+1
* support parsing variadic costsFlorian Fischer2025-01-276-36/+116
* add onETB card hookFlorian Fischer2025-01-272-0/+9
* improve tile connection detectionFlorian Fischer2025-01-271-26/+13
* support special wall, gate and tower tile selectionFlorian Fischer2025-01-271-0/+16
* game: support X effects ending with punctuationFlorian Fischer2025-01-271-2/+6
* game: support actions without cost funcFlorian Fischer2025-01-271-4/+9
* cardImplementations: fix use of wrong nested structFlorian Fischer2025-01-271-18/+12
* prompt the user to order its triggersFlorian Fischer2025-01-274-11/+81
* add skeleton for triggers and triggered actionsFlorian Fischer2025-01-273-1/+159
* remove unused members and make EotEffects privateFlorian Fischer2025-01-271-7/+4
* implement equipment with next unit play optionFlorian Fischer2025-01-278-53/+82
* implement playTargets for tentacleSlapImpl to fix segfaultFlorian Fischer2025-01-271-0/+2
* only pop an action if all players have passed priorityFlorian Fischer2025-01-271-1/+2
* reset an action's targets after broadcasting its resolutionFlorian Fischer2025-01-271-5/+7
* intermediate commitFlorian Fischer2025-01-271-1/+3
* intermediate commitFlorian Fischer2025-01-2718-116/+610
* implement target disjunction and fix artifact constraintFlorian Fischer2025-01-272-9/+39
* the tile of destroyed permanents are no longer resetFlorian Fischer2025-01-271-2/+2
* intermeditae commitFlorian Fischer2025-01-278-41/+196
* fixup! validate equip and switch actionsFlorian Fischer2025-01-271-6/+7
* validate equip and switch actionsFlorian Fischer2025-01-271-1/+39
* implement equip actionFlorian Fischer2025-01-273-10/+96
* use prompt for target selection of all actionsFlorian Fischer2025-01-271-6/+25
* implement targets candidates for hand cardsFlorian Fischer2025-01-272-10/+20
* export less methodsFlorian Fischer2025-01-2714-122/+120
* implement unit and artifact switch actionFlorian Fischer2025-01-275-28/+96
* do not prompt if there is nothing to buyFlorian Fischer2025-01-271-2/+6
* client: use only the currently available actions in the action choiceFlorian Fischer2025-01-273-6/+24
* fix Wandering AI NPE for piled unitsFlorian Fischer2025-01-271-1/+1
* replace Fatalf with PanicfFlorian Fischer2025-01-2716-39/+39
* fix ai NPE when selecting a unit where to spawn frost pylonFlorian Fischer2025-01-275-15/+16
* implement the basics of the rest of the base cardsFlorian Fischer2025-01-275-10/+148
* intermediate commitFlorian Fischer2025-01-2715-145/+299
* intermediate commitFlorian Fischer2025-01-2710-218/+348
* add sealed activity to select a starting deckFlorian Fischer2025-01-273-3/+59
* improve state barFlorian Fischer2025-01-271-0/+15
* remove card from hand when declaring a play actionFlorian Fischer2025-01-272-2/+3
* clear pile when dropping itFlorian Fischer2025-01-271-1/+1
* add dummy player to unit testsFlorian Fischer2025-01-271-3/+6
* intermediate commitFlorian Fischer2025-01-276-36/+80
* implement TargetSelection and card targetingFlorian Fischer2025-01-272-33/+104
* fix unit onPile hook argument forwardingFlorian Fischer2025-01-271-1/+1