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* implement most of nautics cardsFlorian Fischer2025-01-272-16/+112
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* kraken: implement suprise!Florian Fischer2025-01-272-11/+31
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* add Contains check for PileOfCardsFlorian Fischer2025-01-271-0/+9
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* fix card IsPermanentFlorian Fischer2025-01-271-3/+3
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* fix artifact IsDestroyed for non solid artifactsFlorian Fischer2025-01-271-1/+1
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* intermediate commitFlorian Fischer2025-01-2710-143/+380
| | | | | | * implement most of the kraken cards * unify permanent marks * add state based actions hook for card implementations
* intermediate commitFlorian Fischer2025-01-2712-34/+189
| | | | adding area effects and hooks for permanents entering and leaving tiles
* add simple spell supportFlorian Fischer2025-01-274-0/+21
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* fix some warnings reported by golang-ciFlorian Fischer2025-01-276-9/+7
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* improve permanent pile supportFlorian Fischer2025-01-279-26/+92
| | | | | | * Fix alot of bugs caused by permanents without tiles * Implement a permanent choice to select the permanents in a pile * Fix how pile hooks are called
* support crewingFlorian Fischer2025-01-278-26/+178
| | | | | | * Introduce new callback for leaving a pile without beeing dropped * Fix equipment contrsuctor * Implement attack inheritance
* fix format strings and run make fmtFlorian Fischer2025-01-273-18/+18
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* introduce state-based actionFlorian Fischer2025-01-272-12/+15
| | | | | | | | State-based action are executed anytime a action resolved to handle events caused by the game state. Currently state-based actions only destroy unit with more damage than health.
* add distance > 0 assertionFlorian Fischer2025-01-271-0/+4
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* move unit upkeep code to Unit onUpkeep hookFlorian Fischer2025-01-272-2/+5
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* s/constrain/constraint/Florian Fischer2025-01-271-61/+61
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* fix IsValidAttack unit type assertionFlorian Fischer2025-01-271-1/+1
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* fix ai full action target selectionFlorian Fischer2025-01-271-4/+7
| | | | Only full actions with exactly one target were supported.
* change attack action target to 'attackable enemy permanent'Florian Fischer2025-01-272-3/+62
| | | | Implement attackable constraint.
* change unit attack representation and implement swordFlorian Fischer2025-01-275-20/+72
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* specify ActionCostFunc type to allow type assertionFlorian Fischer2025-01-271-1/+2
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* fix parsing of wandering aiFlorian Fischer2025-01-271-2/+2
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* add equipments and pile hooksFlorian Fischer2025-01-275-12/+83
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* add support for additional base actionsFlorian Fischer2025-01-272-7/+19
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* intermediate commitFlorian Fischer2025-01-2712-236/+717
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* intermediate commitFlorian Fischer2025-01-275-16/+60
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* fixup! intermediate commitFlorian Fischer2025-01-271-1/+1
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* intermediate commitFlorian Fischer2025-01-2717-208/+539
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* intermeditae commitFlorian Fischer2025-01-2715-166/+532
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* intermediate commitFlorian Fischer2025-01-2719-222/+923
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* intermediate commitFlorian Fischer2025-01-2718-129/+632
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* intermediate commitFlorian Fischer2025-01-276-13/+16
| | | | | * Add static analysis and improve Makefile * Implement hints from static code analysis
* reformat using gofmtpFlorian Fischer2025-01-275-10/+34
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* intermediate commitFlorian Fischer2025-01-2714-39/+606
| | | | Implement actions and multiple ui widgets
* implement unit movementFlorian Fischer2025-01-2713-27/+535
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* add random tile selection from map to the web toolsFlorian Fischer2025-01-272-16/+69
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* intermediate commitFlorian Fischer2025-01-2715-0/+425