| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | add attack unit tests and documentation | Florian Fischer | 2025-07-06 | 2 | -2/+60 | |
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| * | add more card unit tests | Florian Fischer | 2025-07-06 | 1 | -0/+31 | |
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| * | fail if loading an unknown card and add more poc test cases | Florian Fischer | 2025-07-06 | 3 | -2/+102 | |
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| * | make draft more flexible | Florian Fischer | 2025-07-06 | 1 | -2/+30 | |
| | | | | | Add more draft specific errors and a function to replace AI by a new player. | |||||
| * | add methods to control a LocalState without enforcing game rules | Florian Fischer | 2025-07-06 | 1 | -7/+40 | |
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| * | make draft more flexible | Florian Fischer | 2025-07-06 | 1 | -24/+85 | |
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| * | add initial support for marshaling actions to plain text | Florian Fischer | 2025-07-06 | 2 | -0/+125 | |
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| * | refactor playerControl | Florian Fischer | 2025-07-06 | 6 | -37/+271 | |
| | | | | | | | | Allow to propagate errors in order to handle them acordingly. Use playerNotifications by value to reduce the amount of allocations. Add session managment playerNotifications. Support marshalling notifications to plain text. | |||||
| * | error out if parsing the map fails | Florian Fischer | 2025-07-06 | 1 | -1/+4 | |
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| * | add new random draft pick action | Florian Fischer | 2025-07-06 | 1 | -0/+5 | |
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| * | add RandomCard and String to PoC interface | Florian Fischer | 2025-07-06 | 1 | -2/+15 | |
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| * | support king games | Florian Fischer | 2025-07-06 | 5 | -26/+91 | |
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| * | prevent targeting the same object multiple times | Florian Fischer | 2025-07-03 | 1 | -2/+15 | |
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| * | improve interface documentation | Florian Fischer | 2025-07-03 | 1 | -2/+5 | |
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| * | move hand card removal to the play action's costs | Florian Fischer | 2025-07-03 | 2 | -6/+4 | |
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| * | change phase names to match the rules | Florian Fischer | 2025-07-03 | 3 | -18/+18 | |
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| * | support marshaling and unmarshaling of PoCs | Florian Fischer | 2025-07-03 | 2 | -0/+57 | |
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| * | make retrieveCardDefinition errors recoverable | Florian Fischer | 2025-07-03 | 1 | -9/+25 | |
| | | | | | | This is needed ro test if a user provided path is an actual card and not crash the program if not. | |||||
| * | export resource gain | Florian Fischer | 2025-07-03 | 1 | -3/+3 | |
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| * | minor whitespace fixes | Florian Fischer | 2025-07-03 | 1 | -1/+1 | |
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| * | export tile neutralizing | Florian Fischer | 2025-07-03 | 2 | -3/+3 | |
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| * | export more information during a draft | Florian Fischer | 2025-07-03 | 2 | -4/+11 | |
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| * | return the player after adding it | Florian Fischer | 2025-07-03 | 2 | -4/+6 | |
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| * | allow to add players to draft | Florian Fischer | 2025-07-03 | 1 | -0/+7 | |
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| * | make PlayerControl a Closer | Florian Fischer | 2025-07-03 | 3 | -1/+12 | |
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| * | make draft pool big enough | Florian Fischer | 2025-07-03 | 1 | -11/+12 | |
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| * | small code modernization and refactoring | Florian Fischer | 2025-07-03 | 4 | -11/+7 | |
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| * | use constant exportet errors | Florian Fischer | 2025-06-06 | 2 | -6/+8 | |
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| * | fix retrieving of the active player | Florian Fischer | 2025-05-01 | 1 | -1/+1 | |
| | | | | | Fixes: 4e2ab55d | |||||
| * | implement simple bot based draft | Florian Fischer | 2025-05-01 | 5 | -3/+175 | |
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| * | improve the sealed activity | Florian Fischer | 2025-05-01 | 1 | -0/+18 | |
| | | | | | | | Do not export the sealed client type. Validate the entered set list. Show the default set list. | |||||
| * | document map dependency | Florian Fischer | 2025-04-13 | 1 | -0/+3 | |
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| * | improve code | Florian Fischer | 2025-01-27 | 4 | -8/+5 | |
| | | | | | | | * explicitly ignore errors where appropriate * do not append in a loop * specify format string in Errorf | |||||
| * | finish the shy AI | Florian Fischer | 2025-01-27 | 3 | -13/+113 | |
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| * | add clownfish implementation | Florian Fischer | 2025-01-27 | 1 | -0/+16 | |
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| * | make walls not suitable for permanents | Florian Fischer | 2025-01-27 | 1 | -0/+3 | |
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| * | finish the target-oriented ai | Florian Fischer | 2025-01-27 | 4 | -38/+167 | |
| | | | | | | | | | | Fix path selection choosing a to big step, since the next step was determined by the moving range and not the actually available movement tiles. Fix generating a target for the AI by introducing a dummy action to support "enemy" target constraints. | |||||
| * | improve and fix slow action timing check | Florian Fischer | 2025-01-27 | 1 | -4/+6 | |
| | | | | | | Do not allow to declare slow play actions in the client. Fix the slow action check in the game state. | |||||
| * | introduce game.State interface abstraction | Florian Fischer | 2025-01-27 | 21 | -342/+458 | |
| | | | | | | This allows to not use the internal game state directly from client code. | |||||
| * | support calculating Costs including chosen variadic costs | Florian Fischer | 2025-01-27 | 1 | -3/+14 | |
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| * | fix character range loop in cost parsing | Florian Fischer | 2025-01-27 | 1 | -1/+1 | |
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| * | pass the PlayAction to the cards onPlay implementations | Florian Fischer | 2025-01-27 | 5 | -79/+106 | |
| | | | | | | This is done to propagate the chosen variadic play cost to the card implementation. | |||||
| * | add helper to get the game state from an action | Florian Fischer | 2025-01-27 | 1 | -3/+6 | |
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| * | implement appear! | Florian Fischer | 2025-01-27 | 1 | -0/+18 | |
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| * | fix available unit actions | Florian Fischer | 2025-01-27 | 2 | -16/+22 | |
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| * | check if Targets allow a selection | Florian Fischer | 2025-01-27 | 1 | -0/+10 | |
| | | | | | This fixes highlighting when an action needs no targets at all. | |||||
| * | only generate ArtifactMoveActions if the switched positions are suitable | Florian Fischer | 2025-01-27 | 2 | -9/+16 | |
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| * | get position from containing permanent | Florian Fischer | 2025-01-27 | 1 | -3/+3 | |
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| * | implment upkeep costs using ResourceCosts | Florian Fischer | 2025-01-27 | 4 | -13/+10 | |
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| * | fix some kraken card implementations | Florian Fischer | 2025-01-27 | 1 | -2/+7 | |
| | | | | | | * Devour the Poor!: Check if a card is buyable * Frost Pylon: Only spawn on free tiles | |||||
