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* fixup! refactor playerControlFlorian Fischer2025-07-281-2/+0
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* add pioneer implementation test caseFlorian Fischer2025-07-281-0/+65
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* fixup! improve x-effect parsingFlorian Fischer2025-07-281-0/+5
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* include only buyable cards during a challengeFlorian Fischer2025-07-281-1/+2
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* support unit state marksFlorian Fischer2025-07-284-9/+75
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* support options candidates for disjunctionsFlorian Fischer2025-07-282-11/+82
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* extract card from FullAction for target constraintsFlorian Fischer2025-07-281-1/+3
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* reset an action's targets after resolving itFlorian Fischer2025-07-282-1/+3
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* make PoC Decklist test deterministicFlorian Fischer2025-07-281-3/+5
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* set the tile for new artifactsFlorian Fischer2025-07-281-1/+1
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* fix AI if no paths or full action targets are availableFlorian Fischer2025-07-282-2/+61
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* fix Shy AI not issuing full actionsFlorian Fischer2025-07-282-10/+46
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* add random challange aupport to the clientFlorian Fischer2025-07-282-0/+106
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* set activePlayerId when adding the first new playerFlorian Fischer2025-07-241-4/+11
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* add king tile assertionFlorian Fischer2025-07-241-0/+3
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* improve x-effect parsingFlorian Fischer2025-07-246-27/+149
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* improve UnitAI abort error messageFlorian Fischer2025-07-241-7/+15
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* check the wincondition after the state based actionsFlorian Fischer2025-07-243-37/+88
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* add boss type as unit specializationFlorian Fischer2025-07-242-3/+18
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* panic if unit ai posts a nil actionFlorian Fischer2025-07-241-1/+3
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* support street actionsFlorian Fischer2025-07-247-45/+253
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* do not pass the map through the Attackable* function familyFlorian Fischer2025-07-243-10/+11
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* minor cleanup removing debug printsFlorian Fischer2025-07-243-6/+4
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* implement tower tile effectFlorian Fischer2025-07-244-1/+129
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* reuse distance calculation implementationFlorian Fischer2025-07-242-27/+24
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* do not consider houses as attackable tiles for ranged combatFlorian Fischer2025-07-241-1/+15
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* implement reporters if there exist possible target optionsFlorian Fischer2025-07-241-4/+29
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* use canonical file names to retrieve card symbolsFlorian Fischer2025-07-221-2/+8
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* add unit assertionFlorian Fischer2025-07-222-2/+8
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* use common target error prefixFlorian Fischer2025-07-221-2/+2
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* add doc stringFlorian Fischer2025-07-221-0/+1
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* implement house tile effectFlorian Fischer2025-07-227-14/+92
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* fix incorrect range calculationFlorian Fischer2025-07-222-1/+44
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* add comments and action assertionFlorian Fischer2025-07-223-1/+7
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* add more deck and farm area effect testsFlorian Fischer2025-07-222-2/+65
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* add more AI testsFlorian Fischer2025-07-221-0/+71
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* do not return nil actionsFlorian Fischer2025-07-221-4/+1
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* detect end of unit AI actions and tap the unitFlorian Fischer2025-07-222-3/+18
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* use suggested AI if no explicit desc is availableFlorian Fischer2025-07-221-1/+4
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* fix Target.AllowSelection for '*' avtionsFlorian Fischer2025-07-221-3/+5
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* implement "you control" target constraintFlorian Fischer2025-07-223-5/+72
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* fix broken permanent initializationsFlorian Fischer2025-07-225-11/+27
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* panic if we try to resolve an unknown card typeFlorian Fischer2025-07-221-1/+1
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* modernize and add new random deck functionFlorian Fischer2025-07-221-3/+15
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* allow more flexible player creationFlorian Fischer2025-07-221-8/+19
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* fix king map preparationFlorian Fischer2025-07-225-10/+29
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* add simple ai implementationFlorian Fischer2025-07-224-2/+199
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* change move action representationFlorian Fischer2025-07-191-2/+2
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* remove player color from game codeFlorian Fischer2025-07-198-23/+24
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* fix draft bugsFlorian Fischer2025-07-061-4/+6
| | | | | Do not access an empty slice by index. Do not assume all received notificarions are DraftPickPrompts.