| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | change phase names to match the rules | Florian Fischer | 2025-08-20 | 3 | -18/+18 | |
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| * | support marshaling and unmarshaling of PoCs | Florian Fischer | 2025-08-20 | 2 | -0/+57 | |
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| * | make retrieveCardDefinition errors recoverable | Florian Fischer | 2025-08-20 | 1 | -9/+25 | |
| | | | | | | This is needed ro test if a user provided path is an actual card and not crash the program if not. | |||||
| * | export resource gain | Florian Fischer | 2025-08-20 | 1 | -3/+3 | |
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| * | minor whitespace fixes | Florian Fischer | 2025-08-20 | 1 | -1/+1 | |
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| * | export tile neutralizing | Florian Fischer | 2025-08-20 | 2 | -3/+3 | |
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| * | export more information during a draft | Florian Fischer | 2025-08-20 | 2 | -4/+11 | |
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| * | return the player after adding it | Florian Fischer | 2025-08-20 | 2 | -4/+6 | |
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| * | allow to add players to draft | Florian Fischer | 2025-08-20 | 1 | -0/+7 | |
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| * | make PlayerControl a Closer | Florian Fischer | 2025-08-20 | 3 | -1/+12 | |
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| * | make draft pool big enough | Florian Fischer | 2025-08-20 | 1 | -11/+12 | |
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| * | small code modernization and refactoring | Florian Fischer | 2025-08-20 | 4 | -11/+7 | |
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| * | use constant exportet errors | Florian Fischer | 2025-08-20 | 2 | -6/+8 | |
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| * | fix retrieving of the active player | Florian Fischer | 2025-08-20 | 1 | -1/+1 | |
| | | | | | Fixes: 4e2ab55d | |||||
| * | implement simple bot based draft | Florian Fischer | 2025-08-20 | 5 | -3/+175 | |
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| * | improve the sealed activity | Florian Fischer | 2025-08-20 | 1 | -0/+18 | |
| | | | | | | | Do not export the sealed client type. Validate the entered set list. Show the default set list. | |||||
| * | document map dependency | Florian Fischer | 2025-08-20 | 1 | -0/+3 | |
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| * | improve code | Florian Fischer | 2025-08-20 | 4 | -8/+5 | |
| | | | | | | | * explicitly ignore errors where appropriate * do not append in a loop * specify format string in Errorf | |||||
| * | finish the shy AI | Florian Fischer | 2025-08-20 | 3 | -13/+113 | |
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| * | add clownfish implementation | Florian Fischer | 2025-08-20 | 1 | -0/+16 | |
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| * | make walls not suitable for permanents | Florian Fischer | 2025-08-20 | 1 | -0/+3 | |
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| * | finish the target-oriented ai | Florian Fischer | 2025-08-20 | 4 | -38/+167 | |
| | | | | | | | | | | Fix path selection choosing a to big step, since the next step was determined by the moving range and not the actually available movement tiles. Fix generating a target for the AI by introducing a dummy action to support "enemy" target constraints. | |||||
| * | improve and fix slow action timing check | Florian Fischer | 2025-08-20 | 1 | -4/+6 | |
| | | | | | | Do not allow to declare slow play actions in the client. Fix the slow action check in the game state. | |||||
| * | introduce game.State interface abstraction | Florian Fischer | 2025-08-20 | 21 | -342/+458 | |
| | | | | | | This allows to not use the internal game state directly from client code. | |||||
| * | support calculating Costs including chosen variadic costs | Florian Fischer | 2025-08-20 | 1 | -3/+14 | |
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| * | fix character range loop in cost parsing | Florian Fischer | 2025-08-20 | 1 | -1/+1 | |
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| * | pass the PlayAction to the cards onPlay implementations | Florian Fischer | 2025-08-20 | 5 | -79/+106 | |
| | | | | | | This is done to propagate the chosen variadic play cost to the card implementation. | |||||
| * | add helper to get the game state from an action | Florian Fischer | 2025-08-20 | 1 | -3/+6 | |
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| * | implement appear! | Florian Fischer | 2025-08-20 | 1 | -0/+18 | |
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| * | fix available unit actions | Florian Fischer | 2025-08-20 | 2 | -16/+22 | |
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| * | check if Targets allow a selection | Florian Fischer | 2025-08-20 | 1 | -0/+10 | |
| | | | | | This fixes highlighting when an action needs no targets at all. | |||||
| * | only generate ArtifactMoveActions if the switched positions are suitable | Florian Fischer | 2025-08-20 | 2 | -9/+16 | |
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| * | get position from containing permanent | Florian Fischer | 2025-08-20 | 1 | -3/+3 | |
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| * | implment upkeep costs using ResourceCosts | Florian Fischer | 2025-08-20 | 4 | -13/+10 | |
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| * | fix some kraken card implementations | Florian Fischer | 2025-08-20 | 1 | -2/+7 | |
| | | | | | | * Devour the Poor!: Check if a card is buyable * Frost Pylon: Only spawn on free tiles | |||||
| * | add death trigger to flyingDutchmenImpl | Florian Fischer | 2025-08-20 | 1 | -4/+12 | |
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| * | add illusionist implementation | Florian Fischer | 2025-08-20 | 1 | -0/+28 | |
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| * | add function to create a DeclareTriggeredActionsAction | Florian Fischer | 2025-08-20 | 1 | -3/+7 | |
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| * | fix trigger ordering for kraken AI always sending PassPriority | Florian Fischer | 2025-08-20 | 1 | -2/+7 | |
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| * | emit target and death events | Florian Fischer | 2025-08-20 | 1 | -0/+12 | |
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| * | add new trigger and event implementations | Florian Fischer | 2025-08-20 | 1 | -8/+78 | |
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| * | run state based actions before players receive priority | Florian Fischer | 2025-08-20 | 1 | -0/+1 | |
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| * | make CardPaths a value receiver | Florian Fischer | 2025-08-20 | 1 | -1/+1 | |
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| * | support parsing variadic costs | Florian Fischer | 2025-08-20 | 6 | -36/+116 | |
| | | | | | | TODO: * select the variadic components * test the costs type | |||||
| * | add onETB card hook | Florian Fischer | 2025-08-20 | 2 | -0/+9 | |
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| * | improve tile connection detection | Florian Fischer | 2025-08-20 | 1 | -26/+13 | |
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| * | support special wall, gate and tower tile selection | Florian Fischer | 2025-08-20 | 1 | -0/+16 | |
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| * | game: support X effects ending with punctuation | Florian Fischer | 2025-08-20 | 1 | -2/+6 | |
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| * | game: support actions without cost func | Florian Fischer | 2025-08-20 | 1 | -4/+9 | |
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| * | cardImplementations: fix use of wrong nested struct | Florian Fischer | 2025-08-20 | 1 | -18/+12 | |
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