| Commit message (Collapse) | Author | Age | Files | Lines |
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Having a input queue of consumable input events allow widgets to prevent
the further handling of the same event by different collections by
consuming the event.
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* implement events instead of interfaces
Interfaces and the wrappers head the problem that they could not support multiple events at once or only a single one without loosing the others.
* add text input support for WASM on mobile
A hidden html input is required to open the keyboard and receive the
input.
* improve the number choice
* fix using the default number
* add submit button only if a onclick method was provided
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* implement dopping piles
* implement simple spell targeting
* add some simple spells
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Simplify the Choice Widget and make it a TextBox variant.
Drive-by fixes:
* ui.Collection: prioritize newer widgets during active widget selection
* game.FullAction: fix incorrect cost function.
Full actions cost all available actions. Also
fix the cost check
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* Generalize hover detection and move it into ui.Collection
* Implement transparencu for the prompt banner
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