| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | migrate to ebiten/v2/text/v2 | Florian Fischer | 2025-01-27 | 5 | -51/+52 |
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| * | introduce game.State interface abstraction | Florian Fischer | 2025-01-27 | 2 | -27/+28 |
| | | | | | | This allows to not use the internal game state directly from client code. | ||||
| * | ui: add new number choice | Florian Fischer | 2025-01-27 | 2 | -11/+101 |
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| * | update dependencies and revert AppendInputChars change | Florian Fischer | 2025-01-27 | 1 | -2/+3 |
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| * | support special wall, gate and tower tile selection | Florian Fischer | 2025-01-27 | 1 | -15/+122 |
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| * | ui: allow multiple highlights of thesame game piece | Florian Fischer | 2025-01-27 | 1 | -16/+28 |
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| * | ui: add simple hamburger style pile hint | Florian Fischer | 2025-01-27 | 1 | -0/+59 |
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| * | bump ebiten version to 2.5.1 and new APIs | Florian Fischer | 2025-01-27 | 4 | -9/+8 |
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| * | ui: separate selection and options via their highlight color | Florian Fischer | 2025-01-27 | 3 | -43/+66 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -2/+4 |
| | | | | | | | * use names for pile perm choice * fix PocList hover segfault * prevent mysterius autogenerated playTargets segfault | ||||
| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -2/+4 |
| | | | | | | | | | | | | * Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code | ||||
| * | fixup! intermeditae commit | Florian Fischer | 2025-01-27 | 1 | -1/+1 |
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| * | intermeditae commit | Florian Fischer | 2025-01-27 | 1 | -0/+4 |
| | | | | | | | * implement dopping piles * implement simple spell targeting * add some simple spells | ||||
| * | use prompt for target selection of all actions | Florian Fischer | 2025-01-27 | 3 | -9/+13 |
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| * | export less methods | Florian Fischer | 2025-01-27 | 1 | -2/+0 |
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| * | implement unit and artifact switch action | Florian Fischer | 2025-01-27 | 2 | -40/+27 |
| | | | | | | | | | | | Simplify the Choice Widget and make it a TextBox variant. Drive-by fixes: * ui.Collection: prioritize newer widgets during active widget selection * game.FullAction: fix incorrect cost function. Full actions cost all available actions. Also fix the cost check | ||||
| * | move more ui logic into Collection | Florian Fischer | 2025-01-27 | 10 | -30/+277 |
| | | | | | | * Generalize hover detection and move it into ui.Collection * Implement transparencu for the prompt banner | ||||
| * | replace Fatalf with Panicf | Florian Fischer | 2025-01-27 | 2 | -5/+5 |
| | | | | | Panicf includes a stacktrace and causes a debugger to halt. | ||||
| * | intermediate commit | Florian Fischer | 2025-01-27 | 4 | -6/+28 |
| | | | | | | | | | | | | | * fix a lot of target and action bugs * check target selection before adding it to the prompt * use the store view for stores on the map * fix card highlighting in CardGrid * Only prompt for Upkeep-/DiscardActions if appropriate * Add helper for areaEffects granting new FullActions * Add Target() helper selecting the first target to the Action interface * Fix BuyAction and DiscardAction targets * Remember the stores a player has seen | ||||
| * | intermediate commit | Florian Fischer | 2025-01-27 | 2 | -32/+6 |
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| * | only scroll to the maxima | Florian Fischer | 2025-01-27 | 1 | -0/+9 |
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| * | add sealed activity to select a starting deck | Florian Fischer | 2025-01-27 | 10 | -99/+317 |
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| * | improve state bar | Florian Fischer | 2025-01-27 | 4 | -34/+41 |
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| * | improve permanent pile support | Florian Fischer | 2025-01-27 | 3 | -7/+32 |
| | | | | | | | * Fix alot of bugs caused by permanents without tiles * Implement a permanent choice to select the permanents in a pile * Fix how pile hooks are called | ||||
| * | add text input and properly center text | Florian Fischer | 2025-01-27 | 6 | -27/+88 |
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| * | change unit attack representation and implement sword | Florian Fischer | 2025-01-27 | 1 | -1/+1 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 2 | -1/+6 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 4 | -15/+104 |
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| * | intermeditae commit | Florian Fischer | 2025-01-27 | 8 | -59/+289 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 3 | -16/+35 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 9 | -108/+219 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -1/+1 |
| | | | | | | * Add static analysis and improve Makefile * Implement hints from static code analysis | ||||
| * | reformat using gofmtp | Florian Fischer | 2025-01-27 | 1 | -2/+2 |
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| * | sanity check calculated x and y before using it as slice index | Florian Fischer | 2025-01-27 | 1 | -0/+4 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 8 | -16/+337 |
| | | | | | Implement actions and multiple ui widgets | ||||
| * | implement unit movement | Florian Fischer | 2025-01-27 | 2 | -109/+212 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -0/+109 |
