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* do not use 0 as timer bar widthFlorian Fischer2025-07-061-0/+3
* add simple spinnerFlorian Fischer2025-07-061-0/+77
* prevent crash when not all number choice buttons are usedFlorian Fischer2025-07-061-1/+1
* scale pan distance for ScrollFlorian Fischer2025-07-061-1/+1
* switch focus on tap or clickFlorian Fischer2025-07-061-1/+3
* allow to update a TextBox's textFlorian Fischer2025-07-061-0/+6
* use constants instead of hardcoded valuesFlorian Fischer2025-07-061-1/+1
* ui: include touch inputs in the input queueFlorian Fischer2025-07-063-97/+94
* support js/wasm for openUrlFlorian Fischer2025-07-062-1/+16
* add simple timer bar widgetFlorian Fischer2025-07-031-0/+61
* improve prompt cancellationFlorian Fischer2025-07-031-2/+8
* make input events consumableFlorian Fischer2025-07-033-37/+140
* minor whitespace fixesFlorian Fischer2025-07-031-6/+6
* initialize event handler map and hanlde neutralized tilesFlorian Fischer2025-07-031-0/+3
* fix ToggleCardView blocking other widgetsFlorian Fischer2025-07-031-5/+8
* add toggable card viewFlorian Fischer2025-07-031-0/+54
* refactor client activitiesFlorian Fischer2025-07-031-0/+25
* improve the sealed activityFlorian Fischer2025-05-011-0/+1
* overhaul uiFlorian Fischer2025-05-0116-190/+509
* add a singleton to handle touch inputsFlorian Fischer2025-05-011-0/+220
* define global player colorsFlorian Fischer2025-04-131-0/+4
* migrate to ebiten/v2/text/v2Florian Fischer2025-01-275-51/+52
* introduce game.State interface abstractionFlorian Fischer2025-01-272-27/+28
* ui: add new number choiceFlorian Fischer2025-01-272-11/+101
* update dependencies and revert AppendInputChars changeFlorian Fischer2025-01-271-2/+3
* support special wall, gate and tower tile selectionFlorian Fischer2025-01-271-15/+122
* ui: allow multiple highlights of thesame game pieceFlorian Fischer2025-01-271-16/+28
* ui: add simple hamburger style pile hintFlorian Fischer2025-01-271-0/+59
* bump ebiten version to 2.5.1 and new APIsFlorian Fischer2025-01-274-9/+8
* ui: separate selection and options via their highlight colorFlorian Fischer2025-01-273-43/+66
* intermediate commitFlorian Fischer2025-01-271-2/+4
* intermediate commitFlorian Fischer2025-01-271-2/+4
* fixup! intermeditae commitFlorian Fischer2025-01-271-1/+1
* intermeditae commitFlorian Fischer2025-01-271-0/+4
* use prompt for target selection of all actionsFlorian Fischer2025-01-273-9/+13
* export less methodsFlorian Fischer2025-01-271-2/+0
* implement unit and artifact switch actionFlorian Fischer2025-01-272-40/+27
* move more ui logic into CollectionFlorian Fischer2025-01-2710-30/+277
* replace Fatalf with PanicfFlorian Fischer2025-01-272-5/+5
* intermediate commitFlorian Fischer2025-01-274-6/+28
* intermediate commitFlorian Fischer2025-01-272-32/+6
* only scroll to the maximaFlorian Fischer2025-01-271-0/+9
* add sealed activity to select a starting deckFlorian Fischer2025-01-2710-99/+317
* improve state barFlorian Fischer2025-01-274-34/+41
* improve permanent pile supportFlorian Fischer2025-01-273-7/+32
* add text input and properly center textFlorian Fischer2025-01-276-27/+88
* change unit attack representation and implement swordFlorian Fischer2025-01-271-1/+1
* intermediate commitFlorian Fischer2025-01-272-1/+6
* intermediate commitFlorian Fischer2025-01-274-15/+104
* intermeditae commitFlorian Fischer2025-01-278-59/+289