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* support choosing a value for X when playing cards with variadic costsFlorian Fischer2025-01-271-9/+27
* support calculating Costs including chosen variadic costsFlorian Fischer2025-01-271-3/+14
* fix character range loop in cost parsingFlorian Fischer2025-01-271-1/+1
* update the TODO since X spells are somewhat supportedFlorian Fischer2025-01-271-1/+1
* add dummy-ui mod to test and play with ui componentsFlorian Fischer2025-01-273-3/+51
* ui: add new number choiceFlorian Fischer2025-01-272-11/+101
* pass the PlayAction to the cards onPlay implementationsFlorian Fischer2025-01-275-79/+106
* add helper to get the game state from an actionFlorian Fischer2025-01-271-3/+6
* update dependenciesFlorian Fischer2025-01-272-35/+40
* implement appear!Florian Fischer2025-01-272-0/+20
* fix available unit actionsFlorian Fischer2025-01-272-16/+22
* check if Targets allow a selectionFlorian Fischer2025-01-272-1/+11
* only generate ArtifactMoveActions if the switched positions are suitableFlorian Fischer2025-01-272-9/+16
* get position from containing permanentFlorian Fischer2025-01-271-3/+3
* implment upkeep costs using ResourceCostsFlorian Fischer2025-01-274-13/+10
* fix some kraken card implementationsFlorian Fischer2025-01-271-2/+7
* client: start trigger implementationFlorian Fischer2025-01-271-0/+14
* add death trigger to flyingDutchmenImplFlorian Fischer2025-01-271-4/+12
* add illusionist implementationFlorian Fischer2025-01-271-0/+28
* add function to create a DeclareTriggeredActionsActionFlorian Fischer2025-01-271-3/+7
* fix trigger ordering for kraken AI always sending PassPriorityFlorian Fischer2025-01-271-2/+7
* emit target and death eventsFlorian Fischer2025-01-271-0/+12
* add new trigger and event implementationsFlorian Fischer2025-01-271-8/+78
* run state based actions before players receive priorityFlorian Fischer2025-01-271-0/+1
* make CardPaths a value receiverFlorian Fischer2025-01-271-1/+1
* support parsing variadic costsFlorian Fischer2025-01-276-36/+116
* update dependencies and revert AppendInputChars changeFlorian Fischer2025-01-273-94/+31
* add onETB card hookFlorian Fischer2025-01-272-0/+9
* improve tile connection detectionFlorian Fischer2025-01-271-26/+13
* support special wall, gate and tower tile selectionFlorian Fischer2025-01-272-15/+138
* bump dependenciesFlorian Fischer2025-01-272-28/+39
* game: support X effects ending with punctuationFlorian Fischer2025-01-271-2/+6
* game: support actions without cost funcFlorian Fischer2025-01-271-4/+9
* cardImplementations: fix use of wrong nested structFlorian Fischer2025-01-271-18/+12
* prompt the user to order its triggersFlorian Fischer2025-01-274-11/+81
* client: make key bindings dynamicFlorian Fischer2025-01-272-32/+85
* ui: allow multiple highlights of thesame game pieceFlorian Fischer2025-01-271-16/+28
* remove duplicate selectedObject assignmentsFlorian Fischer2025-01-271-2/+0
* client: remove active prompt or choice before adding a new oneFlorian Fischer2025-01-271-6/+12
* ui: add simple hamburger style pile hintFlorian Fischer2025-01-272-1/+59
* add skeleton for triggers and triggered actionsFlorian Fischer2025-01-273-1/+159
* update ebiten to 2.5.6Florian Fischer2025-01-272-71/+25
* remove unused members and make EotEffects privateFlorian Fischer2025-01-271-7/+4
* bump ebiten version to 2.5.1 and new APIsFlorian Fischer2025-01-278-19/+42
* implement equipment with next unit play optionFlorian Fischer2025-01-279-54/+82
* implement playTargets for tentacleSlapImpl to fix segfaultFlorian Fischer2025-01-271-0/+2
* only pop an action if all players have passed priorityFlorian Fischer2025-01-271-1/+2
* reset an action's targets after broadcasting its resolutionFlorian Fischer2025-01-271-5/+7
* prompt for selection if the targets allow selectionsFlorian Fischer2025-01-271-1/+2
* ui: separate selection and options via their highlight colorFlorian Fischer2025-01-275-55/+78