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* add RevengerFlorian Fischer2022-02-152-0/+28
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* update combat rules and unify German Eigentuemer/Besitzer nomenclatureFlorian Fischer2022-02-151-1/+1
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* use the more intuitive German word Kaufpreis instead of KaufkostenFlorian Fischer2022-02-1513-13/+13
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* fix invariant that a cards file name is its english nameFlorian Fischer2022-01-0318-0/+0
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* dolphin: improve english oracle textFlorian Fischer2022-01-021-1/+1
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* fix wormtongue's english oracle textFlorian Fischer2022-01-021-1/+1
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* nerf galleyFlorian Fischer2022-01-022-2/+2
| | | | | The galley with 4 health nearly kills the kraken on its own. And a ranged unit with 4 health and 2 moevement is to strong I think.
* remove old wrongly named thief latexFlorian Fischer2022-01-022-24/+0
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* [tyrant] incorporate more feedbackFlorian Fischer2021-12-1210-4/+82
| | | | | | | * Give tyrant more options to gain repression marks * Let the tyrant redistribute store cards * Add more agressive spell * Let tyrant interact with player decks
* [tyrant] apply feedback from first sessionFlorian Fischer2021-12-126-6/+6
| | | | | | * let houses protect from hail_of_arrows * give grand_inquisitor attack * increase the_tyrant's attack
* [tyrant] add cards used in first sessionFlorian Fischer2021-12-1230-8/+326
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* [tyrant] fix vandalism and improve repressionFlorian Fischer2021-12-104-6/+6
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* [tyrant/taxation] fix wording of english effectFlorian Fischer2021-12-101-1/+1
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* fix taxationFlorian Fischer2021-12-102-3/+3
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* add latex with fixed the tyrant namesFlorian Fischer2021-12-102-2/+2
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* rename "tyrant" to "the tyrant" to fix issues with building the set pdfFlorian Fischer2021-12-102-2/+2
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* generate_card: als print unit stats without effect italicFlorian Fischer2021-12-1022-22/+22
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* add tyrant card and fix thrill_of_the_huntFlorian Fischer2021-12-104-4/+30
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* intermeddiate tyrant commitFlorian Fischer2021-12-0924-0/+320
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* [Courier] imrpove wordingFlorian Fischer2021-12-082-2/+2
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* rename cash_or_trash to cash_or_trash!Florian Fischer2021-12-082-0/+0
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* update unit_explanation cardFlorian Fischer2021-12-062-4/+4
| | | | Update the changed starting point of the set.
* [equipments] add eco piece interacting with artifactsFlorian Fischer2021-12-062-0/+28
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* [exp1] add Approach Supremancy!Florian Fischer2021-12-062-0/+28
| | | | Approach Supremancy! is designed as a Control/Big Money/Combo finisher.
* [exp1] make spark fast and illusion more fragileFlorian Fischer2021-11-214-4/+4
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* fix typos in trebuchjet and thiefFlorian Fischer2021-11-213-4/+4
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* improve layout of some new cardsFlorian Fischer2021-11-216-6/+6
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* [exp1] add more cardsFlorian Fischer2021-11-2010-0/+136
| | | | | | | * Hoarder: artifact synergy piece * Ignite/Spark: Cheap but limited interaction * Tinkerer: Artifact support/value/combo piece * Standard: Mobile spawn maybe useful in faster strategies
* s/power_of_the_people/power_to_the_people/Florian Fischer2021-11-202-2/+2
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* [weapon_enthusiast] improve wordingFlorian Fischer2021-11-202-2/+2
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* depression_monument: remove explicit small font from titleFlorian Fischer2021-11-201-1/+1
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* generate_card.py: prefix full actions with '\faRedo:'Florian Fischer2021-11-2028-28/+28
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* [magic/appear!] improve english wordingFlorian Fischer2021-11-011-1/+1
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* [potions/alchemist] update latexFlorian Fischer2021-11-012-2/+2
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* [frost_pylon] fix yamlFlorian Fischer2021-10-102-2/+2
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* [generate_card] generalize list filed handling, add babelFlorian Fischer2021-10-10236-133/+477
| | | | | | | * Use lists wehere appropriate * Fix some typos * Rename thieve to thief * units add \n after upkeep cost
* [magic v4] add more hate potions to break 'locked' board statesFlorian Fischer2021-10-104-0/+52
| | | | Especially in combination with the tutor ability of Alchemist.
* [magic] s/verhuellt/verhüllt/ and use correct german imperative 'isoliere'Florian Fischer2021-10-102-4/+4
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* [potions v3] make alchemist a tutor for potionsFlorian Fischer2021-10-102-2/+2
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* [potions v2] add more potions, alchemist and fix some mistakesFlorian Fischer2021-10-1012-6/+108
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* add unfinished potions setFlorian Fischer2021-10-0810-0/+126
| | | | | | | | | | | Potions are designed as a different on field resource to diversify game play. Potions may be used offensively or defensively. They are a on field equivalent to spells with harder timing restrictions, public information but artifact synergies and thus should be cheaper than their spell equivalent. In particular because unused spells can be used to generate resource by discarding two cards. Played potions are "dead" until they are used.
* [generate_card.py] translate durabilityFlorian Fischer2021-10-0713-13/+13
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* update latexFlorian Fischer2021-09-0319-19/+19
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* add illusionistFlorian Fischer2021-09-034-0/+46
| | | | Different spin of token generator like recruiter.
* add annoying bard and conscription as possible aggro/rush cardsFlorian Fischer2021-08-024-0/+50
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* [exp1] trebuchet add unbreakable space to latexFlorian Fischer2021-06-032-2/+2
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* [exp1] add trebuchet and trapperFlorian Fischer2021-06-034-0/+50
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* [exp1] add thieveFlorian Fischer2021-05-012-0/+24
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* [exp1] add more experimental designsFlorian Fischer2021-04-2810-2/+104
| | | | | * Taxes * Acceleration
* add unit_explanation special cardsFlorian Fischer2021-04-072-0/+128
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