| Commit message (Collapse) | Author | Age | Files | Lines |
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Approach Supremancy! is designed as a Control/Big Money/Combo finisher.
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* Hoarder: artifact synergy piece
* Ignite/Spark: Cheap but limited interaction
* Tinkerer: Artifact support/value/combo piece
* Standard: Mobile spawn maybe useful in faster strategies
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* Use lists wehere appropriate
* Fix some typos
* Rename thieve to thief
* units add \n after upkeep cost
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Especially in combination with the tutor ability of Alchemist.
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Potions are designed as a different on field resource to diversify
game play.
Potions may be used offensively or defensively.
They are a on field equivalent to spells with harder timing restrictions,
public information but artifact synergies and thus should be cheaper
than their spell equivalent.
In particular because unused spells can be used to generate resource
by discarding two cards. Played potions are "dead" until they are used.
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* Taxes
* Acceleration
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The idea is to have a voltron like Unit in the set to enabling new strategies
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Sets are generated from all tex card files in the Makefile.
Sets tex now uses \includestandalone instead of input.
The Makefiles language support is simplified. It now has a default language
variable which propagates to all other relevant variables so we have to only
pass one make argument to change the build language.
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* Armor that stops you from moving is stupid
* Make Buff spells more flexible
* Introduce spell based exiling of cards
* Let heal! remove ALL poison
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