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* generate_card: als print unit stats without effect italicFlorian Fischer2021-12-1022-22/+22
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* add tyrant card and fix thrill_of_the_huntFlorian Fischer2021-12-106-4/+32
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* intermeddiate tyrant commitFlorian Fischer2021-12-0928-1/+371
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* [Courier] imrpove wordingFlorian Fischer2021-12-082-2/+2
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* add good stuff and potions deckFlorian Fischer2021-12-084-0/+104
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* [latex/build] fix broken build when a deck has the same name as a setFlorian Fischer2021-12-081-6/+8
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* rename cash_or_trash to cash_or_trash!Florian Fischer2021-12-084-2/+2
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* s/recruter_rush/recruiter_rush/Florian Fischer2021-12-062-0/+0
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* update unit_explanation cardFlorian Fischer2021-12-062-4/+4
| | | | Update the changed starting point of the set.
* add deck support and three decksFlorian Fischer2021-12-067-5/+190
| | | | | | | | | Add script to geenrate latex file containing all cards in a deck. Add make rules to generate and build the deck latex. Add decks: * spell slinger * recruiter rush * approach
* [tikzcards] only reduce inner ysep to 0Florian Fischer2021-12-061-1/+1
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* [equipments] add eco piece interacting with artifactsFlorian Fischer2021-12-064-0/+30
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* [exp1] add Approach Supremancy!Florian Fischer2021-12-064-0/+30
| | | | Approach Supremancy! is designed as a Control/Big Money/Combo finisher.
* [exp1] make spark fast and illusion more fragileFlorian Fischer2021-11-214-4/+4
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* fix typos in trebuchjet and thiefFlorian Fischer2021-11-213-4/+4
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* improve layout of some new cardsFlorian Fischer2021-11-218-8/+6
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* [exp1] add more cardsFlorian Fischer2021-11-2012-0/+148
| | | | | | | * Hoarder: artifact synergy piece * Ignite/Spark: Cheap but limited interaction * Tinkerer: Artifact support/value/combo piece * Standard: Mobile spawn maybe useful in faster strategies
* s/power_of_the_people/power_to_the_people/Florian Fischer2021-11-202-2/+2
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* [weapon_enthusiast] improve wordingFlorian Fischer2021-11-203-2/+4
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* depression_monument: remove explicit small font from titleFlorian Fischer2021-11-201-1/+1
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* generate_card.py: prefix full actions with '\faRedo:'Florian Fischer2021-11-2028-28/+28
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* fix title node heightFlorian Fischer2021-11-161-2/+1
| | | | | | Titles using two lines would increase the height of the whole tikz picture because the node was expanded above the card top. Setting the title node inner separation to 0 fixes this problem.
* add latex editorconfigFlorian Fischer2021-11-011-0/+4
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* [magic/appear!] improve english wordingFlorian Fischer2021-11-011-1/+1
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* [potions/alchemist] update latexFlorian Fischer2021-11-012-2/+2
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* [tikzcards] improve left strip text scalingFlorian Fischer2021-10-111-5/+19
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* [frost_pylon] fix yamlFlorian Fischer2021-10-102-2/+2
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* [generate_card] generalize list filed handling, add babelFlorian Fischer2021-10-10238-133/+479
| | | | | | | * Use lists wehere appropriate * Fix some typos * Rename thieve to thief * units add \n after upkeep cost
* [magic v4] add more hate potions to break 'locked' board statesFlorian Fischer2021-10-106-0/+56
| | | | Especially in combination with the tutor ability of Alchemist.
* [magic] s/verhuellt/verhüllt/ and use correct german imperative 'isoliere'Florian Fischer2021-10-102-4/+4
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* [potions v3] make alchemist a tutor for potionsFlorian Fischer2021-10-102-2/+2
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* [potions v2] add more potions, alchemist and fix some mistakesFlorian Fischer2021-10-1014-6/+116
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* add unfinished potions setFlorian Fischer2021-10-0813-0/+165
| | | | | | | | | | | Potions are designed as a different on field resource to diversify game play. Potions may be used offensively or defensively. They are a on field equivalent to spells with harder timing restrictions, public information but artifact synergies and thus should be cheaper than their spell equivalent. In particular because unused spells can be used to generate resource by discarding two cards. Played potions are "dead" until they are used.
* [tikzcards] shrink to large left strip text and reformat latexFlorian Fischer2021-10-072-42/+130
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* [generate_card.py] translate durabilityFlorian Fischer2021-10-0713-13/+13
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* [latex/Makefile] remove double //Florian Fischer2021-10-071-2/+2
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* update latexFlorian Fischer2021-09-0321-19/+23
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* add illusionistFlorian Fischer2021-09-034-0/+46
| | | | Different spin of token generator like recruiter.
* add annoying bard and conscription as possible aggro/rush cardsFlorian Fischer2021-08-026-0/+54
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* [exp1] trebuchet add unbreakable space to latexFlorian Fischer2021-06-032-2/+2
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* [latex] use relative paths in set filesFlorian Fischer2021-06-0315-202/+215
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* [exp1] add trebuchet and trapperFlorian Fischer2021-06-034-0/+50
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* [exp1] add thieveFlorian Fischer2021-05-012-0/+24
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* [latex/make] change make argument positionsFlorian Fischer2021-04-281-1/+1
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* [exp1] add more experimental designsFlorian Fischer2021-04-2812-2/+112
| | | | | * Taxes * Acceleration
* add unit_explanation special cardsFlorian Fischer2021-04-073-4/+136
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* remove out commented shadow tikz codeFlorian Fischer2021-04-071-5/+0
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* add some new designs to exp1Florian Fischer2021-04-0312-0/+138
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* add waepon enthusiast to equipmentFlorian Fischer2021-04-034-0/+26
| | | | The idea is to have a voltron like Unit in the set to enabling new strategies
* fix german gear wordingFlorian Fischer2021-04-031-1/+1
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