| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | update latex | Florian Fischer | 2021-09-03 | 21 | -19/+23 | |
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| * | add illusionist | Florian Fischer | 2021-09-03 | 4 | -0/+46 | |
| | | | | | Different spin of token generator like recruiter. | |||||
| * | add annoying bard and conscription as possible aggro/rush cards | Florian Fischer | 2021-08-02 | 6 | -0/+54 | |
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| * | [exp1] trebuchet add unbreakable space to latex | Florian Fischer | 2021-06-03 | 2 | -2/+2 | |
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| * | [latex] use relative paths in set files | Florian Fischer | 2021-06-03 | 15 | -202/+215 | |
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| * | [exp1] add trebuchet and trapper | Florian Fischer | 2021-06-03 | 4 | -0/+50 | |
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| * | [exp1] add thieve | Florian Fischer | 2021-05-01 | 2 | -0/+24 | |
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| * | [latex/make] change make argument positions | Florian Fischer | 2021-04-28 | 1 | -1/+1 | |
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| * | [exp1] add more experimental designs | Florian Fischer | 2021-04-28 | 12 | -2/+112 | |
| | | | | | | * Taxes * Acceleration | |||||
| * | add unit_explanation special cards | Florian Fischer | 2021-04-07 | 3 | -4/+136 | |
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| * | remove out commented shadow tikz code | Florian Fischer | 2021-04-07 | 1 | -5/+0 | |
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| * | add some new designs to exp1 | Florian Fischer | 2021-04-03 | 12 | -0/+138 | |
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| * | add waepon enthusiast to equipment | Florian Fischer | 2021-04-03 | 4 | -0/+26 | |
| | | | | | The idea is to have a voltron like Unit in the set to enabling new strategies | |||||
| * | fix german gear wording | Florian Fischer | 2021-04-03 | 1 | -1/+1 | |
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| * | fix some more internationalization issues | Florian Fischer | 2021-03-28 | 11 | -13/+13 | |
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| * | build sets again | Florian Fischer | 2021-03-28 | 21 | -306/+391 | |
| | | | | | | | | | | Sets are generated from all tex card files in the Makefile. Sets tex now uses \includestandalone instead of input. The Makefiles language support is simplified. It now has a default language variable which propagates to all other relevant variables so we have to only pass one make argument to change the build language. | |||||
| * | fix names for Mine! | Florian Fischer | 2021-03-28 | 1 | -1/+1 | |
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| * | fix plate armor and king | Florian Fischer | 2021-03-27 | 2 | -2/+2 | |
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| * | add german version of cards | Florian Fischer | 2021-03-27 | 179 | -59/+1174 | |
| | | | | | | | | | | Translatable properties now have the language as subkey (currently en, de). generate_card.py takes an optional argument to select the language. The latex/Makefile has two new targets de and en each building all cards under latex/cards/<lang> and latex/build/<lang> | |||||
| * | add exp1 | Florian Fischer | 2021-03-25 | 11 | -0/+138 | |
| | | | | | | | | Featured mechanics: * marks * discard * discard pile | |||||
| * | s/counters/marks | Florian Fischer | 2021-03-25 | 5 | -5/+5 | |
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| * | [kraken] add regenerated latex for changed cards | Florian Fischer | 2021-03-18 | 5 | -5/+5 | |
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| * | [kraken] reduce upkeep of kraken units and improve kraken' attack | Florian Fischer | 2021-03-07 | 4 | -4/+4 | |
| | | | | | | Incremental killing The Kraken with any ranged unit seams stupid and boring. | |||||
| * | nerf galley | Florian Fischer | 2021-03-07 | 1 | -2/+2 | |
| | | | | | | | | | | In a game of The Kraken Galley just seamed ridiculously stated. There fore it's upkeep is increased by one and its movement decreased by one. Galley is designed to be a heavy battle ship and having the fastest movement of all ships feels of. It still has great stats but I think this is balanced in a normal game because it is a great Die! target. | |||||
| * | [kraken] reduce cost of units, specify dolphin buffs and introduce new cards | Florian Fischer | 2021-03-07 | 15 | -12/+71 | |
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| * | [latex] fix VERBOSE make file variable assignment | Florian Fischer | 2021-03-07 | 1 | -1/+1 | |
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| * | [make] be more presice how variables are defined | Florian Fischer | 2021-03-01 | 1 | -2/+3 | |
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| * | bump latex cards | Florian Fischer | 2021-03-01 | 2 | -2/+2 | |
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| * | rework how cards are defined and generated | Florian Fischer | 2021-02-28 | 109 | -1091/+527 | |
| | | | | | | | | | | | | Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand. | |||||
| * | add material for cooperative "The Kraken" game mode | Florian Fischer | 2021-02-20 | 14 | -1/+276 | |
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| * | give the king attack, movement, and health | Florian Fischer | 2021-01-11 | 1 | -1/+1 | |
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| * | reduce amount of ressource gained by fisher & fish_traps | Florian Fischer | 2021-01-11 | 1 | -1/+1 | |
| | | | | | | | | | | | fisher are realy strong economy pieces because they can be bought on turn 1. And produce Ressource as early as turn 3. Their ressource production is as strong as a ritual or a farmer. But the ritual is a card in your deck and the farmer needs a fixed field the fisher can decide where it wants to generated ressource. And because it is crewable it can be used in way more ways than a farmer. | |||||
| * | remove german babel package and unused symbol packages | Florian Fischer | 2021-01-11 | 1 | -24/+8 | |
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| * | be more consistent and don't end effects with a period | Florian Fischer | 2021-01-11 | 4 | -4/+4 | |
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| * | improve Reclaim! wording | Florian Fischer | 2021-01-11 | 1 | -1/+1 | |
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| * | remove the print.tex file used to track which cards I need to print out | Florian Fischer | 2021-01-11 | 1 | -49/+0 | |
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| * | improve Clone! | Florian Fischer | 2021-01-09 | 1 | -1/+1 | |
| | | | | | | | * make it usable for permanents if you only have one spawn tile * let you choose new targets * be specific about how to copy a permanent (by creating a token) | |||||
| * | fix Transmute! effect | Florian Fischer | 2021-01-09 | 1 | -1/+1 | |
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| * | introduce seperate assets subdirectory | Florian Fischer | 2021-01-03 | 1 | -1/+1 | |
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| * | add Wormtongue as counter part to the Advisor | Florian Fischer | 2021-01-02 | 4 | -1/+44 | |
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| * | buff transmute! to make it playable | Florian Fischer | 2021-01-02 | 1 | -1/+1 | |
| | | | | | Make transmute! a stronger reactive play by putting the store card into hand. | |||||
| * | give king protection from Die! | Florian Fischer | 2021-01-02 | 1 | -1/+1 | |
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| * | give all dorks movement = 2 | Florian Fischer | 2020-10-20 | 2 | -2/+2 | |
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| * | reduce cavalry movement from 4 to 3 | Florian Fischer | 2020-10-20 | 2 | -2/+2 | |
| | | | | | Cavalry beeing 2 faster than the dorks felt strange. | |||||
| * | Gameplay errata | Florian Fischer | 2020-10-18 | 8 | -40/+18 | |
| | | | | | | | | * Armor that stops you from moving is stupid * Make Buff spells more flexible * Introduce spell based exiling of cards * Let heal! remove ALL poison | |||||
| * | Don't terminate spell effects with dots | Florian Fischer | 2020-10-18 | 5 | -5/+5 | |
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| * | add build/cards.pdf which is a concatenation of all generated pdfs | Florian Fischer | 2020-10-18 | 1 | -0/+6 | |
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| * | update print.tex | Florian Fischer | 2020-10-18 | 1 | -69/+28 | |
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| * | add turn intructions reminder card | Florian Fischer | 2020-10-18 | 1 | -0/+52 | |
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| * | remove "Effekt: " suffix from unit effects | Florian Fischer | 2020-10-18 | 7 | -7/+7 | |
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