| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | specify the language of the rules | Florian Fischer | 2025-05-18 | 1 | -1/+4 |
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| * | use literal blocks and 2 space indentation for rules | Florian Fischer | 2024-03-26 | 1 | -52/+64 |
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| * | improve wording of german rules | Florian Fischer | 2022-01-03 | 1 | -9/+9 |
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| * | rules/ai: improve aggresive ai | Florian Fischer | 2022-01-03 | 1 | -2/+5 |
| | | | | | | Previously aggresive ai was not definied if there is no enemey unit on the map. | ||||
| * | Improve AI rules | Florian Fischer | 2021-12-12 | 1 | -3/+5 |
| | | | | | | * Let target-oriented AI wander if target is not reachable * Spell out rules and win conditions for the tyrant game | ||||
| * | improve AI opeonents | Florian Fischer | 2021-12-10 | 1 | -6/+8 |
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| * | tyrant ai explicitly mention upkeep effects | Florian Fischer | 2021-12-10 | 1 | -2/+3 |
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| * | add the tyrant ai rules and tyrant set to cards.html | Florian Fischer | 2021-12-10 | 1 | -0/+18 |
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| * | [rules] ai generalize supportive AI into target-oriented | Florian Fischer | 2021-09-03 | 1 | -3/+3 |
| | | | | | | Supportive == target-oriented allied unit. This allows more way more design space. | ||||
| * | [rules] clarify that units can not attack themselves | Florian Fischer | 2021-09-03 | 1 | -1/+1 |
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| * | [rules/ai] remove one headline level | Florian Fischer | 2021-04-28 | 1 | -8/+8 |
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| * | improve agressive AI for ranged units | Florian Fischer | 2021-03-26 | 1 | -1/+1 |
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| * | [AI] switch from supprotive to wandering 3 if no allied unit exists | Florian Fischer | 2021-03-07 | 1 | -3/+7 |
| | | | | | Fix Kraken AI don't activating its units | ||||
| * | add newline before agression headline in ai rules | Florian Fischer | 2021-02-26 | 1 | -0/+1 |
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| * | add simple website to make muhq's game more accessible | Florian Fischer | 2021-02-20 | 1 | -0/+63 |
| TODO: show all cards on the website | |||||
