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path: root/rules/de/ai.md
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* specify the language of the rulesFlorian Fischer2025-05-181-1/+4
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* use literal blocks and 2 space indentation for rulesFlorian Fischer2024-03-261-52/+64
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* improve wording of german rulesFlorian Fischer2022-01-031-9/+9
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* rules/ai: improve aggresive aiFlorian Fischer2022-01-031-2/+5
| | | | | Previously aggresive ai was not definied if there is no enemey unit on the map.
* Improve AI rulesFlorian Fischer2021-12-121-3/+5
| | | | | * Let target-oriented AI wander if target is not reachable * Spell out rules and win conditions for the tyrant game
* improve AI opeonentsFlorian Fischer2021-12-101-6/+8
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* tyrant ai explicitly mention upkeep effectsFlorian Fischer2021-12-101-2/+3
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* add the tyrant ai rules and tyrant set to cards.htmlFlorian Fischer2021-12-101-0/+18
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* [rules] ai generalize supportive AI into target-orientedFlorian Fischer2021-09-031-3/+3
| | | | | Supportive == target-oriented allied unit. This allows more way more design space.
* [rules] clarify that units can not attack themselvesFlorian Fischer2021-09-031-1/+1
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* [rules/ai] remove one headline levelFlorian Fischer2021-04-281-8/+8
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* improve agressive AI for ranged unitsFlorian Fischer2021-03-261-1/+1
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* [AI] switch from supprotive to wandering 3 if no allied unit existsFlorian Fischer2021-03-071-3/+7
| | | | Fix Kraken AI don't activating its units
* add newline before agression headline in ai rulesFlorian Fischer2021-02-261-0/+1
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* add simple website to make muhq's game more accessibleFlorian Fischer2021-02-201-0/+63
TODO: show all cards on the website