aboutsummaryrefslogtreecommitdiff
path: root/rules/en/ai.md
Commit message (Collapse)AuthorAgeFilesLines
* use literal blocks and 2 space indentation for rulesFlorian Fischer2024-03-261-52/+64
|
* rules/ai: improve aggresive aiFlorian Fischer2022-01-031-2/+5
| | | | | Previously aggresive ai was not definied if there is no enemey unit on the map.
* Improve AI rulesFlorian Fischer2021-12-121-4/+6
| | | | | * Let target-oriented AI wander if target is not reachable * Spell out rules and win conditions for the tyrant game
* improve AI opeonentsFlorian Fischer2021-12-101-6/+8
|
* tyrant ai explicitly mention upkeep effectsFlorian Fischer2021-12-101-2/+3
|
* add the tyrant ai rules and tyrant set to cards.htmlFlorian Fischer2021-12-101-0/+18
|
* [rules] ai generalize supportive AI into target-orientedFlorian Fischer2021-09-031-3/+3
| | | | | Supportive == target-oriented allied unit. This allows more way more design space.
* [rules/ai] remove one headline levelFlorian Fischer2021-04-281-8/+8
|
* improve agressive AI for ranged unitsFlorian Fischer2021-03-261-1/+1
|
* [AI] switch from supprotive to wandering 3 if no allied unit existsFlorian Fischer2021-03-071-3/+7
| | | | Fix Kraken AI don't activating its units
* add newline before agression headline in ai rulesFlorian Fischer2021-02-261-0/+1
|
* add simple website to make muhq's game more accessibleFlorian Fischer2021-02-201-1/+1
| | | | TODO: show all cards on the website
* add english maps and ai rulesFlorian Fischer2021-02-201-0/+63