| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | rules: fix melee typo | Florian Fischer | 2025-01-25 | 1 | -1/+1 |
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| * | rules: actually add condition to range statement | Florian Fischer | 2023-01-12 | 2 | -3/+2 |
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| * | potions: power up potion use by making it a free action | Florian Fischer | 2022-12-28 | 2 | -4/+4 |
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| * | improve card rules language and link to exmplenation card | Florian Fischer | 2022-09-25 | 1 | -5/+6 |
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| * | fix typo | Florian Fischer | 2022-09-25 | 1 | -1/+1 |
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| * | improve English rules | Florian Fischer | 2022-09-25 | 1 | -78/+81 |
| | | | | | | | | | | | | | * Be consistent wih puncuation (do no end items with '.') * Use more correct English capitalisation * Escape <> chars where needed * Be conistent with the font of 's (use normal font) * Improve the language and fix typos * Improve action phase algorithm * Specify when slow actions can be declared * Define activated permanents * Rename long-distance combat to ranged combat | ||||
| * | add push! and specify push without an origin determined by a permanent | Florian Fischer | 2022-04-02 | 2 | -4/+6 |
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| * | add examples for pushing permanents on free but not available tiles | Florian Fischer | 2022-04-02 | 2 | -0/+2 |
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| * | minor improvements | Florian Fischer | 2022-04-02 | 2 | -26/+28 |
| | | | | | | | * more rule highlights * typo fixes ... | ||||
| * | add push mechanic | Florian Fischer | 2022-04-02 | 2 | -8/+41 |
| | | | | | | | | The push mechanic is heavily inspired by `Into the Breach`. Pushing a permanent moves it involuntarily in a straight line. On collisions units receive damage and permenents pushed onto free but unavailable tiles are destroyed. | ||||
| * | change how tokens and especially misinformations are handled | Florian Fischer | 2022-03-31 | 2 | -9/+13 |
| | | | | | | | | | | | | Currently misinformation token are not working as intended, because they could not be part of a players deck because they are tokens. But it is a fundamental part of their design that they delute a players deck. So handle them like other real cards withou buycost like farmers. Specify that tokens can not exists in discard piles or decks and that cards without buy cost can not be part of stores or drafts. | ||||
| * | rules: define free and available tiles | Florian Fischer | 2022-02-25 | 2 | -18/+44 |
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| * | fix Verhuellt typo | Florian Fischer | 2022-02-15 | 1 | -1/+1 |
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| * | update combat rules and unify German Eigentuemer/Besitzer nomenclature | Florian Fischer | 2022-02-15 | 3 | -44/+44 |
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| * | use the more intuitive German word Kaufpreis instead of Kaufkosten | Florian Fischer | 2022-02-15 | 1 | -3/+3 |
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| * | add rules for cards without buy or play cost | Florian Fischer | 2022-02-15 | 2 | -4/+8 |
| | | | | | | No buy cost -> can not be bought. No play cost -> can not be played. | ||||
| * | improve wording of german rules | Florian Fischer | 2022-01-03 | 1 | -9/+9 |
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| * | rules/ai: improve aggresive ai | Florian Fischer | 2022-01-03 | 2 | -4/+10 |
| | | | | | | Previously aggresive ai was not definied if there is no enemey unit on the map. | ||||
| * | [tiles] add rules for stores | Florian Fischer | 2021-12-12 | 2 | -1/+15 |
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| * | rules/intentions: increase effect of intention marks | Florian Fischer | 2021-12-12 | 2 | -2/+2 |
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| * | [tiles] treat walls as solid and let gates stop motion | Florian Fischer | 2021-12-12 | 2 | -1/+5 |
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| * | Improve AI rules | Florian Fischer | 2021-12-12 | 2 | -7/+11 |
| | | | | | | * Let target-oriented AI wander if target is not reachable * Spell out rules and win conditions for the tyrant game | ||||
| * | improve AI opeonents | Florian Fischer | 2021-12-10 | 2 | -12/+16 |
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| * | tyrant ai explicitly mention upkeep effects | Florian Fischer | 2021-12-10 | 2 | -4/+6 |
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| * | add the tyrant ai rules and tyrant set to cards.html | Florian Fischer | 2021-12-10 | 2 | -0/+36 |
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| * | rules: clarify water rule | Florian Fischer | 2021-12-10 | 2 | -2/+2 |
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| * | add intension rules | Florian Fischer | 2021-12-10 | 4 | -0/+48 |
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| * | [de/rules] use Spiel-/ and Unterhaltskosten for play and upkeep cost | Florian Fischer | 2021-10-10 | 1 | -3/+3 |
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| * | add unfinished potions set | Florian Fischer | 2021-10-08 | 2 | -2/+17 |
| | | | | | | | | | | | | Potions are designed as a different on field resource to diversify game play. Potions may be used offensively or defensively. They are a on field equivalent to spells with harder timing restrictions, public information but artifact synergies and thus should be cheaper than their spell equivalent. In particular because unused spells can be used to generate resource by discarding two cards. Played potions are "dead" until they are used. | ||||
| * | [rules/de] add editorconfig and fix typos | Florian Fischer | 2021-10-07 | 4 | -7/+14 |
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| * | [rules] ai generalize supportive AI into target-oriented | Florian Fischer | 2021-09-03 | 3 | -7/+7 |
| | | | | | | Supportive == target-oriented allied unit. This allows more way more design space. | ||||
| * | [rules] clarify that units can not attack themselves | Florian Fischer | 2021-09-03 | 3 | -5/+7 |
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| * | [rules] improvements | Florian Fischer | 2021-06-03 | 2 | -48/+32 |
| | | | | | | | * reduce redundant links under #cards * improve word fonts * fix links | ||||
| * | [rules] further translate and update english rules | Florian Fischer | 2021-06-03 | 2 | -237/+294 |
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| * | [rules/de] misc improvements | Florian Fischer | 2021-06-03 | 1 | -16/+18 |
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| * | [rules/ai] remove one headline level | Florian Fischer | 2021-04-28 | 2 | -16/+16 |
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| * | markup start of markup explanation | Florian Fischer | 2021-04-06 | 1 | -2/+2 |
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| * | improve actions and introduce triggers and triggered actions | Florian Fischer | 2021-04-05 | 1 | -15/+22 |
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| * | add introduction and explain used markup | Florian Fischer | 2021-04-05 | 1 | -13/+26 |
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| * | improve permanent's destruction and mention sacrificing | Florian Fischer | 2021-04-05 | 1 | -5/+7 |
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| * | add mathematical definition of ranges | Florian Fischer | 2021-04-05 | 1 | -4/+6 |
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| * | improve german rules | Florian Fischer | 2021-03-27 | 2 | -30/+89 |
| | | | | | | | * define shroud, protection from, armor * improve text * introduce tokens and spells | ||||
| * | improve agressive AI for ranged units | Florian Fischer | 2021-03-26 | 2 | -2/+2 |
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| * | add state rules for panic, rage, ward | Florian Fischer | 2021-03-25 | 2 | -11/+36 |
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| * | slightly improve german rules | Florian Fischer | 2021-03-07 | 1 | -3/+3 |
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| * | [AI] switch from supprotive to wandering 3 if no allied unit exists | Florian Fischer | 2021-03-07 | 2 | -6/+14 |
| | | | | | Fix Kraken AI don't activating its units | ||||
| * | add newline before agression headline in ai rules | Florian Fischer | 2021-02-26 | 2 | -0/+2 |
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| * | add new line before Paralyse headline | Florian Fischer | 2021-02-24 | 1 | -0/+1 |
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| * | improve german rules wording | Florian Fischer | 2021-02-24 | 1 | -14/+12 |
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| * | add simple website to make muhq's game more accessible | Florian Fischer | 2021-02-20 | 6 | -13/+326 |
| | | | | | TODO: show all cards on the website | ||||
