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* Use lists wehere appropriate
* Fix some typos
* Rename thieve to thief
* units add \n after upkeep cost
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Potions are designed as a different on field resource to diversify
game play.
Potions may be used offensively or defensively.
They are a on field equivalent to spells with harder timing restrictions,
public information but artifact synergies and thus should be cheaper
than their spell equivalent.
In particular because unused spells can be used to generate resource
by discarding two cards. Played potions are "dead" until they are used.
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* use always englisch name as file name
* adjust links because we are now under build/<lang>/
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Translatable properties now have the language as subkey (currently en, de).
generate_card.py takes an optional argument to select the language.
The latex/Makefile has two new targets de and en each building all
cards under latex/cards/<lang> and latex/build/<lang>
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Featured mechanics:
* marks
* discard
* discard pile
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Card definitions are now stored in data/cards/ in a subdirectory for each
set as YAML files.
YAML is still human readable but stricter and better to handle in code
than ini.
The latex filesystem layout resembles the card definition layout and
is created by the Makefile from the YAML card definitions and must not
be regenerated each time by hand.
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