From dccae564f4e2c99a1352eedfbb0bba510b35dab9 Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Tue, 22 Jul 2025 11:12:16 -0400 Subject: add unit assertion --- go/game/unit.go | 7 +++++++ go/game/unit_test.go | 3 +-- 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/go/game/unit.go b/go/game/unit.go index 75015a30..85c6b97c 100644 --- a/go/game/unit.go +++ b/go/game/unit.go @@ -1,5 +1,9 @@ package game +import ( + "log" +) + const ( DEFAULT_AVAIL_MOVE_ACTIONS = 1 DEFAULT_AVAIL_ATTACK_ACTIONS = 1 @@ -21,6 +25,9 @@ type Unit struct { } func NewUnit(card *Card, tile *Tile, owner *Player) *Unit { + if card.Type != CardTypes.Unit { + log.Panic(card.Name, " is not a unit") + } var movement Movement movementDesc, found := card.Values["movement"] if !found { diff --git a/go/game/unit_test.go b/go/game/unit_test.go index b6a6f59a..f2a15ddc 100644 --- a/go/game/unit_test.go +++ b/go/game/unit_test.go @@ -22,8 +22,7 @@ symbols: m, _ := readMap(r) s.SetMap(m) - s.AddNewPlayer("player", NewDeck()) - p := s.Players()[0] + p := s.AddNewPlayer("player", NewDeck()) f := NewUnit(NewCard("nautics/fisher"), s.Map().TileAt(Position{2, 2}), p) s.addPermanent(f) -- cgit v1.2.3