From 3d36f5c92ec204f72d55df5b41e9bacdf5e87ba8 Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Tue, 19 Aug 2025 15:37:09 +0200 Subject: fix spawn tile constraint for water spawns This is not a general solution because spawns could be a valid tile type constraint as well as meaning available spawn tiles. The separation and a clean implementation is still a TODO. --- README.md | 1 + 1 file changed, 1 insertion(+) (limited to 'README.md') diff --git a/README.md b/README.md index b74c6334..30337abb 100644 --- a/README.md +++ b/README.md @@ -125,3 +125,4 @@ Things that should be done eventually: - [ ] finish error handling for remote PlayerControls - [ ] support big card grids (for sealed) - [ ] implement replacement effects +- [ ] distinguish between a spawn tile type constraint and available spawn tiles -- cgit v1.2.3