From 0692ccd33afc4fdd80550e9979b824c1c25e973b Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Sun, 28 Feb 2021 17:01:38 +0100 Subject: rework how cards are defined and generated Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand. --- data/base.ini | 148 ---------------------------------------------------------- 1 file changed, 148 deletions(-) delete mode 100644 data/base.ini (limited to 'data/base.ini') diff --git a/data/base.ini b/data/base.ini deleted file mode 100644 index 2ab76973..00000000 --- a/data/base.ini +++ /dev/null @@ -1,148 +0,0 @@ -[Sword] -type = equipment -buy = 5 -play = 2 -durability = 3 -effect = Equipped unit gains +1 Melee Damage - -[Great Sword] -type = equipment -buy = 10 -play = 4 -durability = 3 -effect = Equipped unit gains +2 Melee Damage - -[Shield] -type = equipment -buy = 5 -play = 1 -durability = 3 -effect = Equipped unit gains +1 Health - -[Tower Shield] -type = equipment -buy = 7 -play = 2 -durability = 3 -effect = Equipped unit has +2 Health - -[Archer] -type = unit -attack = 1 Range 2 -health = 2 -movement = 2 -buy = 5 -upkeep = 1 - -[Knight] -type = unit -attack = 2 -health = 2 -movement = 2 -buy = 7 -upkeep = 2 -effect = + 1 Armor - -[Fighter] -type = unit -attack = 1 -health = 2 -movement = 2 -buy = 7 -upkeep = 1 -effect = One additional attack action - -[Pikeman] -type = unit -attack = 1 -health = 2 -movement = 1 -buy = 5 -upkeep = 1 -effect = Range 2 against Units with Movement >= 3 - -[Cavalry] -type = unit -attack = 2 -health = 1 -movement = 3 -buy = 5 -upkeep = 2 - -[Tax Collector] -type = unit -health = 1 -movement = 2 -buy = 5 -upkeep = 1 -full_action = Get 2 additional Ressource - -[Pioneer] -type = unit -health = 5 -movement = 2 -buy = 7 -upkeep = 1 -full_action = Neutralize adjacent tile or Artifact - -[Recruiter] -type = unit -attack = 1 -health = 2 -movement = 2 -buy = 10 -upkeep = 1 -effect = Allow Units to be played in Range 1 -full_action = Create Recruit token on adjacent tile - -[Recruit] -type = unit -token = true -attack = 1 -health = 1 -movement = 1 -upkeep = 0 - -[Missionary] -type = unit -health = 1 -movement = 2 -buy = 10 -upkeep = 2 -full_action = Put two faith counters on target Unit. If there are more faith counters than the units buying cost you control target unit - -[Advisor] -type = unit -health = 1 -movement = 2 -buy = 10 -upkeep = 2 -full_action = Draw 1 card. You may exile 1 card from your hand - -[Wormtongue] -type = unit -health = 1 -movement = 2 -buy = 10 -upkeep = 2 -full_action = 3: Add a Misinformation token to an opponents pile - -[Misinformation] -token = true -type = spell -effect = Exile this card -play = 5 - -[Cavl. Archer] -type = unit -attack = 1 Range 2 -health = 1 -movement = 3 -buy = 10 -upkeep = 2 - -[Palisade] -type = artifact -buy = 7 -play = 3 -effect = Solid 6 -- cgit v1.2.3