From bfc1b8d83b4a3a9e1e8925d4144d2baad7dd2c98 Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Wed, 16 Sep 2020 14:20:31 +0200 Subject: capitalize effect texts and fix recruiter not having an effect --- data/base.ini | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'data/base.ini') diff --git a/data/base.ini b/data/base.ini index 3822e581..86727bf5 100644 --- a/data/base.ini +++ b/data/base.ini @@ -3,21 +3,21 @@ type = equipment buy = 5 play = 2 durability = 3 -effect = equipped unit gains +1 Melee Damage +effect = Equipped unit gains +1 Melee Damage [Great Sword] type = equipment buy = 10 play = 4 durability = 3 -effect = equipped unit gains +2 Melee Damage +effect = Equipped unit gains +2 Melee Damage [Shield] type = equipment buy = 5 play = 1 durability = 3 -effect = equipped unit gains +1 Health +effect = Equipped unit gains +1 Health [Tower Shield] type = equipment @@ -41,7 +41,7 @@ health = 2 movement = 2 buy = 7 upkeep = 2 -effect = + 1 armor +effect = + 1 Armor [Pikeman] type = unit @@ -66,7 +66,7 @@ health = 1 movement = 2 buy = 5 upkeep = 1 -full_action = get 2 additional ressource +full_action = Get 2 additional Ressource [Pioneer] type = unit @@ -83,7 +83,7 @@ health = 2 movement = 2 buy = 10 upkeep = 1 -E = Spawn units on adjacent tiles +effect = Spawn units in Range 1 [Missionary] type = unit @@ -91,7 +91,7 @@ health = 1 movement = 2 buy = 10 upkeep = 2 -full_action = put two faith counters on target Unit. If there are more faith counters than the units buying cost you control target unit. +full_action = Put two faith counters on target Unit. If there are more faith counters than the units buying cost you control target unit. [Cavl. Archer] type = unit -- cgit v1.2.3