From 0692ccd33afc4fdd80550e9979b824c1c25e973b Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Sun, 28 Feb 2021 17:01:38 +0100 Subject: rework how cards are defined and generated Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand. --- data/cards/equipments/armor.yml | 6 ++++++ data/cards/equipments/banner.yml | 5 +++++ data/cards/equipments/cloak.yml | 6 ++++++ data/cards/equipments/gear.yml | 6 ++++++ data/cards/equipments/mace.yml | 6 ++++++ data/cards/equipments/plate_armor.yml | 6 ++++++ data/cards/equipments/poisoned_dagger.yml | 6 ++++++ data/cards/equipments/reclaim!.yml | 5 +++++ data/cards/equipments/relic.yml | 5 +++++ data/cards/equipments/shatter!.yml | 5 +++++ data/cards/equipments/smith.yml | 11 +++++++++++ data/cards/equipments/spear.yml | 6 ++++++ 12 files changed, 73 insertions(+) create mode 100644 data/cards/equipments/armor.yml create mode 100644 data/cards/equipments/banner.yml create mode 100644 data/cards/equipments/cloak.yml create mode 100644 data/cards/equipments/gear.yml create mode 100644 data/cards/equipments/mace.yml create mode 100644 data/cards/equipments/plate_armor.yml create mode 100644 data/cards/equipments/poisoned_dagger.yml create mode 100644 data/cards/equipments/reclaim!.yml create mode 100644 data/cards/equipments/relic.yml create mode 100644 data/cards/equipments/shatter!.yml create mode 100644 data/cards/equipments/smith.yml create mode 100644 data/cards/equipments/spear.yml (limited to 'data/cards/equipments') diff --git a/data/cards/equipments/armor.yml b/data/cards/equipments/armor.yml new file mode 100644 index 00000000..c7ebb3c2 --- /dev/null +++ b/data/cards/equipments/armor.yml @@ -0,0 +1,6 @@ +name: Armor +type: equipment +buy: 7 +play: 2 +durability: 3 +effect: Equipped unit gains + 1 Armor diff --git a/data/cards/equipments/banner.yml b/data/cards/equipments/banner.yml new file mode 100644 index 00000000..57a6c976 --- /dev/null +++ b/data/cards/equipments/banner.yml @@ -0,0 +1,5 @@ +name: Banner +type: artifact +play: 7 +buy: 2 +effect: Units you control in range 1 gain +1 attack damage and +1 movement diff --git a/data/cards/equipments/cloak.yml b/data/cards/equipments/cloak.yml new file mode 100644 index 00000000..df3f605f --- /dev/null +++ b/data/cards/equipments/cloak.yml @@ -0,0 +1,6 @@ +name: Cloak +type: equipment +play: 7 +buy: 3 +durability: 2 +effect: Equipped unit gains shroud (can't be targeted) diff --git a/data/cards/equipments/gear.yml b/data/cards/equipments/gear.yml new file mode 100644 index 00000000..e344779b --- /dev/null +++ b/data/cards/equipments/gear.yml @@ -0,0 +1,6 @@ +name: Gear +type: equipment +play: 3 +buy: 2 +durability: 3 +effect: Equipped unit gain +1 movement diff --git a/data/cards/equipments/mace.yml b/data/cards/equipments/mace.yml new file mode 100644 index 00000000..1d52190e --- /dev/null +++ b/data/cards/equipments/mace.yml @@ -0,0 +1,6 @@ +name: Mace +type: equipment +play: 6 +buy: 2 +durability: 3 +effect: Equipped unit afflicts Paralysis when dealing damage in melee combat diff --git a/data/cards/equipments/plate_armor.yml b/data/cards/equipments/plate_armor.yml new file mode 100644 index 00000000..df37de72 --- /dev/null +++ b/data/cards/equipments/plate_armor.yml @@ -0,0 +1,6 @@ +name: Plate Armor +type: equipment +buy: 8 +play: 3 +durability: 1 +effect: Equipped unit has +2 Armor and -2 Movement diff --git a/data/cards/equipments/poisoned_dagger.yml b/data/cards/equipments/poisoned_dagger.yml new file mode 100644 index 00000000..03ea2ee5 --- /dev/null +++ b/data/cards/equipments/poisoned_dagger.yml @@ -0,0 +1,6 @@ +name: Poisoned Dagger +type: equipment +play: 7 +buy: 3 +durability: 2 +effect: Equipped unit deals damage as poison counters in melee combat diff --git a/data/cards/equipments/reclaim!.yml b/data/cards/equipments/reclaim!.yml new file mode 100644 index 00000000..d264c7ad --- /dev/null +++ b/data/cards/equipments/reclaim!.yml @@ -0,0 +1,5 @@ +name: Reclaim! +type: spell +buy: 5 +play: X +effect: Teleport target Artifact you own with Playcost X to a free spawn tile of yours. diff --git a/data/cards/equipments/relic.yml b/data/cards/equipments/relic.yml new file mode 100644 index 00000000..8adfa12a --- /dev/null +++ b/data/cards/equipments/relic.yml @@ -0,0 +1,5 @@ +name: Relic +type: artifact +play: 7 +buy: 3 +effect: In your upkeep the player controlling the most units in range 1 gains 1 resource. On ties all tied players gain 1 resource. diff --git a/data/cards/equipments/shatter!.yml b/data/cards/equipments/shatter!.yml new file mode 100644 index 00000000..90e7f570 --- /dev/null +++ b/data/cards/equipments/shatter!.yml @@ -0,0 +1,5 @@ +name: Shatter! +type: spell +buy: 5 +play: X +effect: Destroy target artifact with buy = X diff --git a/data/cards/equipments/smith.yml b/data/cards/equipments/smith.yml new file mode 100644 index 00000000..1d3d55cf --- /dev/null +++ b/data/cards/equipments/smith.yml @@ -0,0 +1,11 @@ +name: Smith +type: unit +buy: 10 +upkeep: 2 +health: 1 +movement: 2 +full_action: + cost: X + effect: Create Copy of artifact with buy cost = X in range 1 on empty tile in range 1 + +latex_full_action: "\\faRedo, X: Create Copy of artifact with buy cost = X in range 1 on empty tile in range 1" diff --git a/data/cards/equipments/spear.yml b/data/cards/equipments/spear.yml new file mode 100644 index 00000000..4a7bc13c --- /dev/null +++ b/data/cards/equipments/spear.yml @@ -0,0 +1,6 @@ +name: Spear +type: equipment +play: 7 +buy: 2 +durability: 3 +effect: Equipped unit gains +1 Attack and Range 2 against unit with M >= 3 -- cgit v1.2.3