From da3dba912ad34c1e74f89dee459f831be76cde09 Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Mon, 11 Jan 2021 22:48:22 +0100 Subject: reduce amount of ressource gained by fisher & fish_traps fisher are realy strong economy pieces because they can be bought on turn 1. And produce Ressource as early as turn 3. Their ressource production is as strong as a ritual or a farmer. But the ritual is a card in your deck and the farmer needs a fixed field the fisher can decide where it wants to generated ressource. And because it is crewable it can be used in way more ways than a farmer. --- data/nautics.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'data') diff --git a/data/nautics.ini b/data/nautics.ini index 5b5600b9..48865938 100644 --- a/data/nautics.ini +++ b/data/nautics.ini @@ -10,7 +10,7 @@ full_action = Create fish trap token on adjacent water tile [Fish Trap] type = artifact token = true -effect = Adjacent Fisher have \\ \faRedo: Gain 3 Resource +effect = Adjacent Fisher have \\ \faRedo: Gain 2 Resource [Sailor] type = unit -- cgit v1.2.3