From d29bdcd1eca581af24b236a4529e7d67956aedb8 Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Fri, 27 Dec 2024 16:51:24 +0100 Subject: finish the target-oriented ai Fix path selection choosing a to big step, since the next step was determined by the moving range and not the actually available movement tiles. Fix generating a target for the AI by introducing a dummy action to support "enemy" target constraints. --- go/TODO | 1 - 1 file changed, 1 deletion(-) (limited to 'go/TODO') diff --git a/go/TODO b/go/TODO index f4a9d728..0f82a126 100644 --- a/go/TODO +++ b/go/TODO @@ -9,4 +9,3 @@ * implement game log * finish AIs * shy ai - * target-oriented -- cgit v1.2.3