From 4e2ab55d345fd5e5c5d2d5bc56948611b15564d5 Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Fri, 27 Dec 2024 12:40:19 +0100 Subject: introduce game.State interface abstraction This allows to not use the internal game state directly from client code. --- go/client/startMenu.go | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'go/client/startMenu.go') diff --git a/go/client/startMenu.go b/go/client/startMenu.go index 94ec3aef..0fc7cbe7 100644 --- a/go/client/startMenu.go +++ b/go/client/startMenu.go @@ -3,7 +3,7 @@ package main import ( "log" - // "muhq.space/muhqs-game/go/game" + "muhq.space/muhqs-game/go/game" "muhq.space/muhqs-game/go/ui" ) @@ -132,17 +132,19 @@ func (m *StartMenu) Layout(width, height int) (int, int) { } func (m *StartMenu) startGame() { + var state game.State if m.remote != "" { log.Fatal("Remote games are currently not implemented") + } else { + state = game.NewLocalState() } - g := newGame(m.app).loadMap(m.mapPath).addActivePlayer(m.playerName, m.startDeck) + g := newGame(m.app, state).loadMap(m.mapPath).addActivePlayer(m.playerName, m.startDeck) if m.mapPath == "the-kraken" { - idx := len(g.gameState.Players) + idx := len(g.gameState.Players()) color := playerColors[idx] - g.gameState.AddKraken() - g.gameState.Players[idx].Color = color + g.gameState.AddNewAiPlayer("kraken", color) } m.app.pushActivity(g.Start()) -- cgit v1.2.3