From 011b95e8db31f1306eafb575ed12bed4e2fc1ca3 Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Mon, 3 Apr 2023 16:47:42 +0200 Subject: implement equipment with next unit play option Also make more state methods private. --- go/game/areaEffect_test.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'go/game/areaEffect_test.go') diff --git a/go/game/areaEffect_test.go b/go/game/areaEffect_test.go index 8adca76a..ab058f8a 100644 --- a/go/game/areaEffect_test.go +++ b/go/game/areaEffect_test.go @@ -33,7 +33,7 @@ symbols: )) palisade := NewUnit(NewCard("base/archer"), t0_0, p) - s.AddPermanent(palisade) + s.addPermanent(palisade) if !entered0_0 || palisade.Tile() != t0_0 || t0_0.Permanent != palisade { t.Fatalf("palisade did not enter tile %v", t0_0) } @@ -45,7 +45,7 @@ symbols: entered0_0, left0_0 = false, false archer := NewUnit(NewCard("base/archer"), t0_0, p) - s.AddPermanent(archer) + s.addPermanent(archer) if !entered0_0 || archer.Tile() != t0_0 || t0_0.Permanent != archer { t.Fatalf("archer did not enter tile %v", t0_0) } @@ -65,5 +65,5 @@ symbols: } sword := newEquipmentFromPath("base/sword", t, p) - s.AddPermanent(sword) + s.addPermanent(sword) } -- cgit v1.2.3