From 6eb0cde9c815527db2059a006ec9bbd664b6f65d Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Wed, 6 Aug 2025 09:34:33 +0200 Subject: consider houses when determining damage for a tile --- go/game/cardImplementations_test.go | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'go/game/cardImplementations_test.go') diff --git a/go/game/cardImplementations_test.go b/go/game/cardImplementations_test.go index fc051f4e..b962677c 100644 --- a/go/game/cardImplementations_test.go +++ b/go/game/cardImplementations_test.go @@ -68,9 +68,10 @@ func TestPikemanRange(t *testing.T) { mapDef := `map: |1- SSS SSS - SSS + SHS symbols: S: street + H: house ` s := NewLocalState() @@ -82,7 +83,8 @@ symbols: p := s.addNewUnit(NewCard("base/pikeman"), Position{0, 0}, player) c := s.addNewUnit(NewCard("base/cavalry"), Position{0, 2}, opo) - ca := s.addNewUnit(NewCard("base/cavalry_archer"), Position{1, 2}, opo) + prot := s.addNewUnit(NewCard("base/cavalry_archer"), Position{1, 2}, opo) + ca := s.addNewUnit(NewCard("base/cavalry_archer"), Position{2, 1}, opo) k := s.addNewUnit(NewCard("base/knight"), Position{2, 0}, opo) attackable := utils.TypedSliceToInterfaceSlice(p.AttackableEnemyPermanents()) @@ -95,6 +97,9 @@ symbols: if utils.InterfaceSliceContains(attackable, k) { t.Fatal("knight is attackable") } + if utils.InterfaceSliceContains(attackable, prot) { + t.Fatal("cavalry is protected") + } a := NewAttackAction(p) err := a.Target().AddSelection(c) -- cgit v1.2.3