From 4e2ab55d345fd5e5c5d2d5bc56948611b15564d5 Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Fri, 27 Dec 2024 12:40:19 +0100 Subject: introduce game.State interface abstraction This allows to not use the internal game state directly from client code. --- go/game/permanent.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'go/game/permanent.go') diff --git a/go/game/permanent.go b/go/game/permanent.go index 99d70831..47166d61 100644 --- a/go/game/permanent.go +++ b/go/game/permanent.go @@ -99,14 +99,14 @@ func FmtPermanent(p Permanent) string { return "" } -func FindPermanent(s *State, desc string) Permanent { +func FindPermanent(s *LocalState, desc string) Permanent { var pos Position _, err := fmt.Sscanf(desc[1:strings.Index(desc, ")")], POSITION_FMT, &pos.X, &pos.Y) if err != nil { log.Panicf("desc %q not a valid permanent description", desc) } - p := s.Map.TileAt(pos).Permanent + p := s.Map().TileAt(pos).Permanent return p } -- cgit v1.2.3