From 6eb0cde9c815527db2059a006ec9bbd664b6f65d Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Wed, 6 Aug 2025 09:34:33 +0200 Subject: consider houses when determining damage for a tile --- go/game/permanent.go | 1 + 1 file changed, 1 insertion(+) (limited to 'go/game/permanent.go') diff --git a/go/game/permanent.go b/go/game/permanent.go index 48656931..09a8829c 100644 --- a/go/game/permanent.go +++ b/go/game/permanent.go @@ -139,6 +139,7 @@ func (p *permanentBase) adjustDamage(damage int) { p.damage = 0 } } + func (p *permanentBase) fight(Permanent) {} func (p *permanentBase) addTmpEffect(tmpEffect string) { -- cgit v1.2.3