From e8f44219976edf8cf57cbd9e964f66fe9d145a9c Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Thu, 2 Feb 2023 00:13:30 +0100 Subject: change unit attack representation and implement sword --- go/game/state.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'go/game/state.go') diff --git a/go/game/state.go b/go/game/state.go index 1d4b644f..6ca100c8 100644 --- a/go/game/state.go +++ b/go/game/state.go @@ -139,14 +139,14 @@ func (s *State) IsValidAttack(a *AttackAction) error { } unit := a.Source().(Unit) - if unit.Attack == INVALID_ATTACK() { + if INVALID_ATTACK(unit.Attack) { return fmt.Errorf("%s can not attack", unit.card.Name) } target := a.Targets().sel[0].(Permanent) - if !IsPositionInRange(unit.tile.Position, target.Tile().Position, unit.Attack.Range) { + if !IsPositionInRange(unit.tile.Position, target.Tile().Position, unit.Attack.MaxRange()) { return fmt.Errorf("Attack target on %s is not in attack range %d of %s on %s", - target.Tile().Position.String(), unit.Attack.Range, unit.card.Name, + target.Tile().Position.String(), unit.Attack.MaxRange(), unit.card.Name, unit.tile.Position.String()) } -- cgit v1.2.3