From 011b95e8db31f1306eafb575ed12bed4e2fc1ca3 Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Mon, 3 Apr 2023 16:47:42 +0200 Subject: implement equipment with next unit play option Also make more state methods private. --- go/game/targets_test.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'go/game/targets_test.go') diff --git a/go/game/targets_test.go b/go/game/targets_test.go index be1cdad9..fd93ee95 100644 --- a/go/game/targets_test.go +++ b/go/game/targets_test.go @@ -25,10 +25,10 @@ symbols: p := s.Players[0] pioneer := NewUnit(NewCard("base/pioneer"), s.Map.TileAt(Position{1, 1}), p) - s.AddPermanent(pioneer) + s.addPermanent(pioneer) sword := newEquipmentFromPath("base/sword", s.Map.TileAt(Position{0, 1}), p) - s.AddPermanent(sword) + s.addPermanent(sword) fa := pioneer.FullActions[0] targets := fa.Targets() -- cgit v1.2.3