From f9ab2cfdb25eb3fcd85868a2e375326a9c8b6022 Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Wed, 15 Feb 2023 13:13:06 +0100 Subject: intermediate commit * fix a lot of target and action bugs * check target selection before adding it to the prompt * use the store view for stores on the map * fix card highlighting in CardGrid * Only prompt for Upkeep-/DiscardActions if appropriate * Add helper for areaEffects granting new FullActions * Add Target() helper selecting the first target to the Action interface * Fix BuyAction and DiscardAction targets * Remember the stores a player has seen --- go/game/unit.go | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'go/game/unit.go') diff --git a/go/game/unit.go b/go/game/unit.go index 94458c07..adb608ab 100644 --- a/go/game/unit.go +++ b/go/game/unit.go @@ -251,3 +251,23 @@ func (u *Unit) onUnpile(containing Permanent) { func (u *Unit) onDrop(containing Permanent) { u.onUnpile(containing) } + +func (u *Unit) removeFullAction(tag string) { + for i, fa := range u.FullActions { + if fa.tag != tag { + continue + } + u.FullActions[i] = u.FullActions[len(u.FullActions)-1] + u.FullActions = u.FullActions[:len(u.FullActions)-1] + break + } +} + +func (u *Unit) AddDamage(damage int) { + if u.Marks(UnitMarks.Ward) > 0 { + u.adjustMarks(UnitMarks.Ward, -1) + return + } + + u.PermanentBase.AddDamage(damage) +} -- cgit v1.2.3