From 011b95e8db31f1306eafb575ed12bed4e2fc1ca3 Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Mon, 3 Apr 2023 16:47:42 +0200 Subject: implement equipment with next unit play option Also make more state methods private. --- go/game/unit_test.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'go/game/unit_test.go') diff --git a/go/game/unit_test.go b/go/game/unit_test.go index 4cfcdfb9..deaeb5f6 100644 --- a/go/game/unit_test.go +++ b/go/game/unit_test.go @@ -25,13 +25,13 @@ symbols: p := s.Players[0] f := NewUnit(NewCard("nautics/fisher"), s.Map.TileAt(Position{2, 2}), p) - s.AddPermanent(f) + s.addPermanent(f) a := NewUnit(NewCard("base/archer"), s.Map.TileAt(Position{1, 1}), p) - s.AddPermanent(a) + s.addPermanent(a) sword := newEquipmentFromPath("base/sword", s.Map.TileAt(Position{0, 1}), p) - s.AddPermanent(sword) + s.addPermanent(sword) movePermanent(a, f.Tile()) if len(f.Pile()) != 1 { -- cgit v1.2.3