From 19300ccae8da8287e6e17090c3ec975b297e4d4d Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Fri, 24 Feb 2023 17:53:34 +0100 Subject: the tile of destroyed permanents are no longer reset Fixes: 8acaebb8 --- go/game/areaEffect_test.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'go') diff --git a/go/game/areaEffect_test.go b/go/game/areaEffect_test.go index 3d8c8857..f6321d30 100644 --- a/go/game/areaEffect_test.go +++ b/go/game/areaEffect_test.go @@ -39,7 +39,7 @@ symbols: } s.destroyPermanent(palisade) - if !left0_0 || palisade.Tile() != nil || t0_0.Permanent != nil { + if !left0_0 || t0_0.Permanent != nil { t.Fatalf("destroyed palisade did not leave tile %v", t0_0) } @@ -60,7 +60,7 @@ symbols: } s.destroyPermanent(archer) - if !left0_1 || archer.Tile() != nil || t0_1.Permanent != nil { + if !left0_1 || t0_1.Permanent != nil { t.Fatalf("destroyed archer did not leave tile %v", t0_1) } -- cgit v1.2.3