From f57982de3cbbf1723269bac49ca33076b2bb26cc Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Fri, 15 Aug 2025 23:57:07 +0200 Subject: allow more equipments in cav archer challenge --- go/game/challenge.go | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) (limited to 'go') diff --git a/go/game/challenge.go b/go/game/challenge.go index 0cee7d63..3b5b35cd 100644 --- a/go/game/challenge.go +++ b/go/game/challenge.go @@ -54,10 +54,15 @@ func prepCavArcherChallenge(s *LocalState) *LocalState { // add support equipment if nUnits > 3 { - candidates := NewDeckFromCardPaths(Sets.Base.CardPaths()).FilterCards(func(c *Card) bool { - return c.Type == CardTypes.Equipment - }) - e := NewCard(candidates[rand.Intn(len(candidates))].Path()) + candidates := []string{ + "base/shield", + "base/tower_shield", + "equipments/armor", + "equipments/gear", + "equipments/mace", + // "equipments/poison_dagger", + } + e := NewCard(candidates[rand.Intn(len(candidates))]) tiles := s._map.AvailableTilesFor(e) tile := tiles[rand.Intn(len(tiles))] s.addNewEquipment(e, tile.Position, p) -- cgit v1.2.3