From 2c4eb9c160a6d36a7263366fca2bcd872029f771 Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Sat, 20 Feb 2021 16:03:34 +0100 Subject: add english maps and ai rules --- rules/en/maps.md | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 rules/en/maps.md (limited to 'rules/en/maps.md') diff --git a/rules/en/maps.md b/rules/en/maps.md new file mode 100644 index 00000000..5cda9e73 --- /dev/null +++ b/rules/en/maps.md @@ -0,0 +1,46 @@ +% muhq's game common map tiles + +# Common tiles + +## House + +* A small structural building. +* **Units** on this tile can't be attacked from ranges > 1 + +## Tower + +* A military building for area control. +* **Units** with attack range X > 1 have attack range X + 1 + +## Farm field + +* A generating resource through agriculture +* A **Farmer** standing on a **Farm field** has full-action: gain 3 resource + +## Spawns + +* A tactical military location +* Spawns are owned by a single player +* Player can play permanents on a spawn they own + +## Harbor + +* A place where swimming stuff is build +* Harbors are owned by a single player +* Player can play swimming permanents on deep water tiles in range 1 + +## Street + +* Routes for faster movement +* A **unit** on a street has an additional move action which must result on a connected street in its movement range +* Street are connected if they are adjacent + +## Deep Water + +* Oceans, Lakes, big rivers or canal +* Only **unit** with swimming can be placed on deep water + +## Water + +* Water that is passable by a person +* **Unit** must end their movement on the first water tile they enter -- cgit v1.2.3