From 22d1842dd1ffdad35c8ebe268330d717effebf08 Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Thu, 3 Apr 2025 20:27:05 -0300 Subject: introduce new boss type --- rules/en/rules.md | 21 +++++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-) (limited to 'rules/en') diff --git a/rules/en/rules.md b/rules/en/rules.md index c48aae46..e2d4325f 100644 --- a/rules/en/rules.md +++ b/rules/en/rules.md @@ -203,12 +203,13 @@ While you control an untapped permanent or have a playable card in hand * A set of cards they belong to * A unique name * A card type: - * **[Spells](#spells)** - * **[Units](#units)** - * **[Artifacts](#artifacts)** - * **[Equipments](#equipments)** - * **[Potions](#potions)** - * **[Itentions](#intentions)** + * **[Spell](#spells)** + * **[Unit](#units)** + * **[Boss](#boss)** + * **[Artifact](#artifacts)** + * **[Equipment](#equipments)** + * **[Potion](#potions)** + * **[Itention](#intentions)** * All cards have during the game: * An **owner**: The player from which's store the card originated * A **controller**: The player currently controlling the card @@ -381,6 +382,14 @@ Additional States a **unit** is in are represented by putting appropriate marker * When a *warded* **unit** is dealt damage prevent that damage and remove that much **ward** marks from it * Damage is always prevented completely independent of how many **ward** marks are on the *warded* **unit** +# Boss + +* A **boss** is a **permanent** similar to but not a unit +* They behave most of the time like **units** but for target selection they do not count as **units** +* A **boss** has no **upkeep costs** +* **Boss** cards only exist on the map +* The **boss** type is used to differentiate special permanents in cooperative game modes + # Push [X] * `X` can be neglected if it is 1 -- cgit v1.2.3