From 75c36f90ecd398f8f1e9d48b09b4a57018b42a3b Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Fri, 3 Sep 2021 17:46:55 +0200 Subject: [rules] clarify that units can not attack themselves --- rules/en/rules.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'rules/en') diff --git a/rules/en/rules.md b/rules/en/rules.md index e8b54d51..762535ef 100644 --- a/rules/en/rules.md +++ b/rules/en/rules.md @@ -206,11 +206,12 @@ While you control an untapped card on the board or have a playable card in hand * More precisely: a **tile** (x, y), where x and y are relative to the its origin (0, 0), is in the **range** r iff $$x > y$$ and $$abs(x) + floor(abs(y) / 2)$$ else $$abs(y) + floor(abs(x) / 2)$$. * *Adjacent* is a common Abbreviation for "in **range** 1" -# Fight +# Combat * Is initialized with an **Unit's** **attack action** or an effect -* A **fight** has always an *attacking* **unit** which is used to initialize the **fight** -* When initializing a **fight** the **controller** *attacking* **Unit** declares the different *attacked* **Unit** +* A **combat** has always an *attacking* **unit** which is used to initialize the **combat** +* When initializing a **combat** the **controller** of the *attacking* **Unit** declares *attacked* **Unit** +* *Attacking* and *attacked* **unit** must differ * The *attacked* **Unit** must be in **range** of the **attack** of the *attacking* **unit** * Both **units** deal damage equal to their **atack** to each other if possible * Damage can be changed by effects -- cgit v1.2.3