From 8eccbbc45c7dfa0aa1e61cd51c9957c34e1a79ba Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Sat, 2 Apr 2022 15:13:38 +0200 Subject: add examples for pushing permanents on free but not available tiles --- rules/en/rules.md | 1 + 1 file changed, 1 insertion(+) (limited to 'rules/en') diff --git a/rules/en/rules.md b/rules/en/rules.md index bda78c4f..9993e390 100644 --- a/rules/en/rules.md +++ b/rules/en/rules.md @@ -376,6 +376,7 @@ Additional States a **Unit** is in are represented by putting appropriate State * If a **permenent** would be *pushed* onto a *not free* **tile** it is not *pushed* further * A **Unit** colliding in this way is dealt 1 **damage** by the other **permenent** * If a **permenent** would be *pushed* onto a *free* but not *available* **tile** destroy the **permanent** + * For example if a not *swimming* **permanent** is pushed onto **deep water** is is destroyed or vice versa # Combat -- cgit v1.2.3