From f62a25f75e180d2e767bf8f0fe1ae18458fc10c3 Mon Sep 17 00:00:00 2001 From: Florian Fischer Date: Thu, 31 Mar 2022 00:05:47 +0200 Subject: change how tokens and especially misinformations are handled Currently misinformation token are not working as intended, because they could not be part of a players deck because they are tokens. But it is a fundamental part of their design that they delute a players deck. So handle them like other real cards withou buycost like farmers. Specify that tokens can not exists in discard piles or decks and that cards without buy cost can not be part of stores or drafts. --- rules/en/rules.md | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'rules/en') diff --git a/rules/en/rules.md b/rules/en/rules.md index 8ebd160e..150435a1 100644 --- a/rules/en/rules.md +++ b/rules/en/rules.md @@ -206,13 +206,17 @@ While you control an untapped card on the board or have a playable card in hand * Cards may have: * **buy cost** * **play cost** / **upkeep cost** +* Cards without a **buy cost** can not be part of a **store** +* Cards without a **buy cost** can not be part of a **draft** * Each player has the **free action** "Discard 2 cards: gain 1 **resource**" ## Tokens -* Cards created during the game are called **Tokens** +* Representations of cards created during the game are called **Tokens** * **Tokens** have no **buying cost** +* **Tokens** can not exists in a **discard pile** or **decks** +* If a **Token** would be put into a **discard pile** or **deck**, instead remove it from the game # Range @@ -231,7 +235,7 @@ While you control an untapped card on the board or have a playable card in hand * **Owner** of a **permanent** is the player from which's **store** the **permanent's** card originates * **Controller** of a **permanent** is the player actually *controlling* the **permanent** * **Permanents** stay on the map till they are *destroyed* -* When a **permanent** is *destroyed* drop a possible contained pile, remove all marks from it and put its card in the **owner's** discard pile +* When a **permanent** is *destroyed* drop a possible contained pile, remove all marks from it and put its card in the **owner's** **discard pile** * *Sacrificing* a **permanent** means its **controller** destroys it * *Sacrificing* is not different from *destroying* except its name so effect can reference either specifically -- cgit v1.2.3